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A jam submission

VULTUREView game page

Submission for Metroidvania Month 26
Submitted by Tranwreck — 29 minutes, 47 seconds before the deadline
Rated by 4 people so far
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VULTURE's itch.io page

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Engine
Godot

Team/Developer
Tranwreck

External assets
None

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Comments

Submitted

the level design in this was actually pretty good, that's something that's real hard to get right in a fps in the jam time constraints. the enemies were easy to cheese from far away but they were still pretty fun to fight. the lighting was cool, always love the low res normal mapping. the reload mechanic is a cool idea but in practice it's pretty tedious. the contrast does make the shotgun feel better though, but it feels like the way you input the reload should be able to be rapid fired, like maybe you can hit the button to spin it 3 times in a row and then have to wait out the recharge. the boss was incredibly frustrating because of all of the bits on the ground you can get caught on, i'm not sure what the thinking on all of the debris was but especially since he can walk through it it just felt very janky. all told though i really liked it, huge fan of the crouch jump. not enough fps games have crouch jumping.

Submitted

Pretty cool game! I liked the horror elements and the lighting, and the enemies are spooky for the first encounters. I found the combat to be pretty easy once I got the hang of it, shoot and retreat to reload. It would have been more challenging if the enemies would alert each other once combat starts. Overall, a fun game!

Submitted

Fun game! The wind-up gun is an interesting mechanic and the lighting in the boss room was dope. Think I got softlocked though :(

Developer

where did you get softlocked out of interest?

Submitted

Defeated the boss in the room with red lights but when I tried to interact with the computer it just kept saying "You have more pressing matters to deal with" (im assuming it didnt register the boss as dead?) Couldnt make it out of the room though and tried shooting the boss many more times to no avail.

Developer

aah that's fixed now :)