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(+1)

very good art and animations. the atmosphere was really good, and hitting walls with your gun causing the submarine to break was a really cool almost-horror aspect. it made every shot feel important.

the controls felt very stiff, and the weapon switching felt cumbersome. the final boss guy had really cool animations but every time he hit me it felt like there was no possible way for me to dodge it.

the claustrophobia mechanic was also really neat, i liked the mouse icon in the corner

(+1)

I'm really glad you liked those aspects of the game! 

I'm also glad to know you feel that way about the weapon switching, I'm realizing that's really more of a first-person shooter mechanic, isn't it?

As for the boss maybe I'll give the player a dodge ability as well as make the boss's movement more indicative as to were they're striking.

Thanks!