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(+1)

Hey didn't join the Jam but I'm always interested in 3D godot games, I liked the concept and in a week you guys got a lot done, if you continue adding a jump to the robots so its not so easy to cheese the pathfinding could be good, made it to level 16 before I killed myself with 9 splitters and 1 bomber, maybe I didn't notice but the explosions getting bigger with each bomber would be cool too. 

When it comes to Lag mine only really did for for 2 seconds which I would expect loading everything in that instant and then after that played fine, so Idk if my PC adjusted or what but it does seem intense at the start, having a menu while scenes/assets are loaded in the background could be a way to make that smoother for people at the start at least

Hey man, thanks for trying out our game :) This is definitely the way to die, trust me :D

About the cheese, definitely right. Some sort of better enemy AI would make it way more interesting to play. And about the bomber: in this build it doesn't scale the explosion size. But on our dev build we added cluster bombs, so multiple bombers stack into multiple clusters of explosions 💥

A title screen and proper menu would go a long way for sure, but as you said, for a week we got a lot done on the gameplay itself and kinda forgot about some basics😅


Thanks again for your feedback, and maybe we can play your stuff in an upcoming jam?