This was a very fun and engaging one! My favorite was [REDACTED], it was very [REDACTED]. Also, I like how the flame can get really big after a while, specially since I had a bunch of upgrades before I remembered that I had to hit the present, like, I read it in the tutorial, I just forgot because I got in the zone. As feedback, I guess there were other priorities but a health bar or feedback that the henchmen died would have helped a lot taking in consideration that the flame cover the area completely, I was never sure if they died or not. Cool game!