Hey, submarine game enjoyer too! It's fun and very engaging, its cool to move around which is always a good thing and the upgrade system is long enough to keep you hooked. I just didn't really understood the part with the hot and cold debris, at the end it work just as a "lot of debris is bad" system I feel. Overall is really good though, I maxed out everything and had fun.
luna-paradox
Creator of
Recent community posts
The moment I saw the cool low poly dude with the sunglasses and the music I was sold. Very strong presentation and fishing mechanics are a classic for a reason, I made this extremely burn fish and I think that's beautiful
Edit: Referring to the other comments, I didn't had any performance issues but I do have a very decent PC. I was using Firefox if that's worth anything
This game is a vibe, the feeling of driving around the small planet with the dramatic light change is very cool, also I loved how the stars sky boxes looked like. A bit of extra feedback when hitting something destructible would go a long way, like a sound effect and a bit of shaking, and maybe a car motor sound effect. I know it's in space so there is no sound, but the rule of cool... think in the rule of cool!
It is a bit slow! I wanted to make it like atmospheric and heavy but I took it a bit too far and lacked play testing for obvious reasons so it was a bit TOO slow lmao
And yeah, I had high expectations for the ending but I could barely made it in time so that was what I could rush, progression in general was the most rushed part of the game by far. I wasn't planning a sea monster, but a sea entity with a bit of ominous dialog and a illustration, but so its life
Thanks for the feedback!
Its fun! I keep getting left and right click confused, but that more of a skill issue on my part lmao, I still made it to 2600 points
As a side note, I feel that these kind of games really benefit from being able to restart very quickly, like one click an less than three seconds quickly. It make them more addictive since the price of restarting is almost nothing
Yeah, the original concept was to "uncover the true reality of that place" to go with the Under the Surface theme, being more of a mystery game, but I ran out of time and had to rush the progression a lot after getting the main mechanics and presentation down. There was also a temperature mechanic with a heater and battery, sea currents and a turbo boost to push against it...
But yeah, the progression is the weakest part of the game because is the last thing I did, but so is the life of a jam game. I'll see if I polish this further, thanks for the feedback!
Yeah, I spent some time trying to find the balance between not so wide is trivial and not so narrow is annoying, I wanted to make a point of having to move really slowly and methodically to get through the more narrow caves but I agree it's annoying in retrospective lmao, specially since you can't rotate the submarine itself. I can see a future with caves that you can traverse at full speed if you know what you're doing...
Also the damage at low speed was left mostly because otherwise you could just avoid damage by going really slow, but that definitely could use some polishing and the reason is pure speculation. I remember making the hitbox of the submarine smaller that the submarine sprite to compensate though
It's a fun concept, specially when you have to switch on the fly between modes. The controls are very awkward though, is complex enough to benefit of using both hands to play it (movement left hand and skills right one). The other problem was the resolution, but it seems you're already aware of that.
Still, i liked it, its fun and I made it to to the snowman
Classic concept with a good execution, its fun to play.
As a side note, there are resolution problems in windows if you have scale layout to higher than 100%, I have 125% and I couldn't see some UI elements in full screen, it worked well after changing to 100% though. I imagine that the problem will also appear in smaller screens like some notebooks.
really cool game, i clicked on it on a whim and was hit in the face with a really well designed, interesting and charming experience
i'm glad that we are getting more games focused on exploration and secrets, also i appreciate when pieces are made with arbitrary limitations like a 7 game, it incentivize a lot of creativity and interesting decisions
this too, is yuri
Aah, I really loved the game. Some spoilers down below.
The sanity system was really cool, I like to play games blind so I didn't read a lot of the intro her, and when stuff started to get inconsistent in my second run it was a nice surprise, there are so many details that make all so mysterious and creepy.
The lore and wordbuilding was great! Like, in the library even the books that didn't advance the plot were really interesting and give lots of context to thing that happened at other points of the game, specially the nightmares, and give the game a really cool consistent history. Loved the all the weird myths and the fact that you really don't know how many of them area real until they bite you in the face. Like, Mr Sproingy, that's fucked up.
Oh and the characters! I really liked them, Trixie was surely my favorite thing about the game and I would kill a dude for her tbh, no hesitation. Gregg was great too, I found really cool what's under that hyper cute exterior, their storyline was my favorite, so fucked up, like, poor Trixie not only have to deal with one ancient horror, but TWO completely unrelated ancient horrors.
Anyways, I really liked the game and I'll be playing the next one soon. Is funny how I was going to start this comment with "I don't have much to say but..." and ended up writing like 200 words.