Thanks! I'm working on a update that add the cut content along with something like a plot to put something actually interesting at the bottom and a bit of dialog, it gonna take at least until January because of the season though!
Also, thanks for the suggestions, I didn't though about any of them in fact I'll be taking them >: ). The nodes have in fact different values randomized between a min and a max value, with the bottom nodes being way more rich than the one at the top to make up for the upgrades getting more expensive, but they definitely need to look different to make it obvious than node A is better than node B. Now, the "statues" giving static was a last time effort to make the progress less sluggish, but I have better ideas for that now.
Thanks for the feedback!!