These types of games always bring out my stubborn side. I was determined to keep trying again and again until I won, and judging by the screenshots, there's still plenty I haven't seen- which is super impressive given the length of the jam! Art and sound were also top notch. I also really enjoyed the sense of resource management and risk vs reward that came with the heat system. I will say, though, my winning run came during the run in which I tried to avoid as many battles as possible. I feel like, nine times out of ten, the items you get from defeating enemies just aren't worth giving up precious heat, and I felt like if I was careful, I could get by with just the cinnamon roll and knife. I felt a little cheated when i spent my cinnamon roll and 3-4 knife uses on a bear only to get a rock that I only got to use once. But eh, chances are I just got unlucky and that them's the breaks, but if there isn't already, i think a normal and rare item pool might be in order. I also had a few instances where I got back to back encounters that were pretty much unwinnable. I feel like most items don't do enough damage/have enough uses to truly be helpful in battle, especially since there isn't really a boss or anything to prepare for. I will say, I really liked the writing overall and especially "twist" at the end, and would LOVE to see more from this concept!