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(+1)

This is insanely good for a solo dev project in a month!
Reading one of your blog posts on how you can build levels with your engine (plus some reused assets) I think that gave you a very large time advantage and let you polish your game a lot more. 
Excellent pixel art, enemies, mechanics, story, and a longer game as well (took me 2 to 3 hours)
Struggled early on to find the second ability because of so many options and I got into city skipping an ability check
Got 100% minus the 3rd journal I looked for like 30 mins lol
The final boss was a bit on the easy side though
Insanely polished game minus one major bug:
When I got to final prompt at end of game I hit B button and the game crashed and that deleted my 100% save so I didn't get to see the ending. Will watch one of my team members play so I can see it
This game is very well done excellent job

Thanks, I'm glad you enjoyed it! ;)

And yes, it was very important to me to block out an alpha as quickly as possible and then dedicate the remaining time to polish. In this case it was 3 weeks to get that first version up and running and the final week for polish. My custom engine and tools are a definitely the reason why I can manage that.

And thanks for reporting this bug, I fixed it for the post-jam version (as well as making sure resting writes the save file to the disk, so you don't lose too much progress after a crash). You didn't miss much though: after that prompt was only a final fade to black and then the credits. ;)