Wow, this feels like a huge game. I’m not super good at navigating games like this so I got pretty lost pretty quickly. I managed to get the wall kick, the super-wallkick (using it on green platforms) felt really good, but I was kinda lost after that. I explored a few more areas but it seemed like I was missing some other abilities that I couldn’t find. I came across a tall tower that required like 6-7 consecutive super-wallkicks and wasn’t able to get past that (perhaps it’s not on the critical path though? I couldn’t tell). That part in general was a little frustrating, I wonder if snapping the player to a nearby green surface during the wallkick would help. I got to a room with the moving platforms and the cube with the item inside, had trouble figuring out what to do from there.
I think the ‘resting in beds’ taking you to-and-from the two worlds is a really cool idea. I’m still pretty blown away by how big the game seems. I liked the animations and the enemy designs. It’s impressive that you had time to make different enemy types with different weapons. Fighting enemies felt pretty good too! Nice work!