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(+1)

Wow, this feels like a huge game. I’m not super good at navigating games like this so I got pretty lost pretty quickly. I managed to get the wall kick, the super-wallkick (using it on green platforms) felt really good, but I was kinda lost after that. I explored a few more areas but it seemed like I was missing some other abilities that I couldn’t find. I came across a tall tower that required like 6-7 consecutive super-wallkicks and wasn’t able to get past that (perhaps it’s not on the critical path though? I couldn’t tell). That part in general was a little frustrating, I wonder if snapping the player to a nearby green surface during the wallkick would help. I got to a room with the moving platforms and the cube with the item inside, had trouble figuring out what to do from there.

I think the ‘resting in beds’ taking you to-and-from the two worlds is a really cool idea. I’m still pretty blown away by how big the game seems. I liked the animations and the enemy designs. It’s impressive that you had time to make different enemy types with different weapons. Fighting enemies felt pretty good too! Nice work!

(2 edits)

You need the first ability in the castle to get the next 2 abilities one in castle one in city
If you want to give it another try use the following hints:
In the castles first room at the top there is a room where you must defeat enemies to make platforms move and that ability lets you complete the room with the platforms. Both are near the room you got frustrated with
(making rooms when you have mastered your own movement is very weird as I wasn't sure that was too hard or not)
looking directly at the wall pads and following the lanterns helps in that room
Then another ability in the city is at the top of the tallest tower 

i’m glad you liked the animations! i realized during the jam that i actually love doing character animations, and had a lot of fun doing them!