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(+1)

it’s really cute. As in every character is really cute, including the mc (I wish more works did this.)

I’m the sort who never uses consumable items in RPGs, so it was pretty hard having a squad made of consumable items, but I (mostly) got over it after figuring out a cycle of infinite resources. in hindsight, I could’ve probably made a ton of single use cannon fodder spirits as indirect attacks for mc, but it all worked out so far.

It did feel a bit like fights were intimidating (when I had a sizable group of spirits and xp to potentially lose,) but that’s entirely a me problem and not a flaw of design. it made me uncomfortable, but that’s a unique experience.

Oh also, in terms of “content,” I like everything. Every single scene. I’d like a way to willingly “play” with everyone, eventually, since I’m not made of essence. Well actually, because I am made of essence, and I don’t wanna lose it all ☆

Anyways, this is a very fun game that I also found to be unique in gameplay and presentation. You have my gratitude for creating it.

(+2)

Thank you!!! It genuinely means a lot ^-^
There is a way to play the scenes without losing essence in the SubStar version of the game right now, although it’s not exactly written to be ‘willing’ (I wanna have Sam become willing more gradually), either way it’ll be added to the free version here in 0.1.3 :)

(+1)

I look forward to seeing it! “Willing” is entirely a matter of like, “I wanna see the scenes without backtracking my farm~”

If you’re planning to have Sam develop interests and preferences gradually in an organic way, that’s especially exciting, since I love that sort of characterization. It’s even better when it’s in a medium like this ♡

It is my joy to bring you joy by telling you how much your creation brings me joy~☆