I love them all~!
♪Circle★Trick♬
Recent community posts
Congratulations on the itch release! love the update that added the cut-ins (I was often opening equip menu just to gawk at myself) I’m impressed you managed to conserve save compatibility with the reworked skills. I like the system, as I feel extra incentivized to grind, which is fantastic because the gameplay is fun in and of itself.
I’m underleveled for it, but my favorite area is stage 4, with stage 1 also feeling great.
Also, I may have said this before, but the playable char is incredibly cute and I absolutely adore them.
I look forward to seeing it! “Willing” is entirely a matter of like, “I wanna see the scenes without backtracking my farm~”
If you’re planning to have Sam develop interests and preferences gradually in an organic way, that’s especially exciting, since I love that sort of characterization. It’s even better when it’s in a medium like this ♡
It is my joy to bring you joy by telling you how much your creation brings me joy~☆
it’s really cute. As in every character is really cute, including the mc (I wish more works did this.)
I’m the sort who never uses consumable items in RPGs, so it was pretty hard having a squad made of consumable items, but I (mostly) got over it after figuring out a cycle of infinite resources. in hindsight, I could’ve probably made a ton of single use cannon fodder spirits as indirect attacks for mc, but it all worked out so far.
It did feel a bit like fights were intimidating (when I had a sizable group of spirits and xp to potentially lose,) but that’s entirely a me problem and not a flaw of design. it made me uncomfortable, but that’s a unique experience.
Oh also, in terms of “content,” I like everything. Every single scene. I’d like a way to willingly “play” with everyone, eventually, since I’m not made of essence. Well actually, because I am made of essence, and I don’t wanna lose it all ☆
Anyways, this is a very fun game that I also found to be unique in gameplay and presentation. You have my gratitude for creating it.
a little variety is always fun~ I look forward to meeting her~
I finally got around to using someone other than Luca and realized that Aiden, despite naturally having access to Water Ball, and using it as an enemy, cannot use it while on your team because he cannot equip staves, which are required for casting. Is this intentional?
I’m pretty sure I was using Luca’s (Lotus) Refresh, so in and of itself I automatically like having them.
Also, in regards to them being impractical, I think that’s part of them being fun. It’ll be funny if one is literally just one that just creates a mid-battle sex scene and it’s only role it to counterattack because the user is mad they get interrupted. That’s way more fun than say, a generic counterattack status.
In terms of battle mechanics, they don’t have to be super great every time. All it takes is one winner and it’s instantly worth it to have. I almost always use magic characters, so what appeals to me probably won’t appeal to someone who always uses the knife-evasion characters. In the same way, there might be more combat value in them than you see as a single person (I might be not properly understanding well how a dev looks at mechanics here.)
- I think it’d be really helpful to give Luca a way to regen MP mid-fight, and oh look, here’s a way to make it more interesting than just saying “Recovered MP.”
I think they have potential as both battle mechanics and as characterization. And also as just being fun. That is a part of why I’m playing a a sexy game, after all.
I could go on and on about this, bring up other games and how I use like maybe 12% of their characters, but some of them I use entirely because I’m into what they do mid-battle, rather than because they’re practical. How I build around some characters entirely to use their less efficient combat lewds. I’d be here all day though, and you probably don’t wanna read all that.
fun silliness~ I like the presentation and execution of the game so far~
It felt a bit like all my units not named Theano were destined for digestion before they take a single hit, which frustrated me at first, though I managed to plan around that and sorta make it work without losing anyone. I think. It's quite the accomplishment, with a certain clumsy cat diving down people's throats at every opportunity. That poor girl is my spirit animal.
I love the dialogue lines as well. They're all so fun. I especially enjoy how many contexts have dialogue specific to them.