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A member registered Mar 15, 2024 · View creator page →

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Thank you!

Thank you!!! It genuinely means a lot ^-^
There is a way to play the scenes without losing essence in the SubStar version of the game right now, although it’s not exactly written to be ‘willing’ (I wanna have Sam become willing more gradually), either way it’ll be added to the free version here in 0.1.3 :)

sorry bud

He’s only able to be eaten

Thank you!!

secret :) it shouldn't be too hard to figure out though!

no, sorry

maybe in the future :) im gonna focus on expanding the world while fleshing out some other characters for now though

Yeah that seems to be a bug, ill have a fix out for it later today

Unfortunately no

Thats about all there is to the story for now, sorry, unless you haven’t interacted with the Bluewood Spirit in the crypt. I have a lot of expansions to the world and story planned for the future though! Im working on an update to bring in some new monstrae and a new area, should be done within a couple months maybe.

I’m not sure i will since access to the Journal is through a keybind, so on a touchscreen device you just wouldnt be able to use some of the game’s key features

Spirits vanishing after a battle will be adjusted in the next update, and you can go to the statue of Sitria in Gothspell to heal.

hmm i might rework the Cobble Spirit to be able to protect a party member for a turn or two, i wouldnt want to add an ability like that to every spirit though
it wouldnt serve much gameplay purpose but i kinda like the idea of sam having an action where he tries to damage the monstrae, it does nothing, and he ends up losing resolve as a result

ill think about what i could give him for the early game but tbh i think it might be best to stick with the sort of pokemon-style simplicity where every mon just knows tackle.  as he levels up and acquires new items though he is intended to get more abilities and variety, they just arent in the game yet since this is the very beginning of the story i have planned

Thank you for the feedback!
I believe the issue with the Forest Arion should be fixed in the most recent version of the game, but if it’s not I’ll have it resolved in 0.1.0.
I think I’ll add a suggestion to the player to try and leave the village after their first encounter with Sitria, hopefully that will alleviate any confusion about where to go at that point. 
As far as combat goes, Sam’s options being quite limited (at least in the beginning) is mostly intentional, since I want the protagonist to feel weak. In an earlier version of the game you would have been able to summon at the onset of battle, so I may bring that feature back, although if you have any suggestions about what else Sam could do in battle I’d be happy to hear them!

Oh sweet, tbh i didnt really think to look here lmao
ill see what i can find :)

Hmm looking around it looks like since I made the game in MV the game just wont work on newer Mac operating systems, specific macOS 11+…

There might be some workarounds but the ones i saw seem pretty complex and technical. Depends on your mileage i guess

well it's an rpgmaker game so i doubt it needs renpy, what platform are you on? cos I know it works fine on windows but I have no idea about mac or linux

for the time being yeah, i just dont have any experience with it

Yeahh sorry about that. Someone reported the bug in my server and i think i already know what went wrong there. I’ll have a fix out a little later today :)