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it was pretty funny seeing that the little guy only change expression after a jumpscare and not the writings in invisible ink lol. definitely a game that has much much more potential than it looks but it was admittedly pretty tedious and confusing to navigate a really big space. the mystery and atmosphere is definitely there with the lighting and sound design and the mechanic of the UV light but it can get a little frustrating not exactly having a clear goal or way to progress. (i do love the walking animation and the ghost art tho haha)

i really do appreciate the narrative and creative direction!! sets it apart from the other entries. good job :)

Thanks for your feedback! I appreciate the kind words.

Looking back, a few things I would definitely change:

-make the UV light cone a little bigger, so you don't have to explore quite so thoroughly 

-make it so the clues you're looking for are less ambiguous, and maybe make the solutions significantly clearer.

-make the rooms in the mansion a little more diverse, so exploring felt a little more exciting. 

The goal was to make the player explore the spooky mansion, and I think it was a success in that regard! Unfortunately, the delivery seemed to miss the mark for some people based on the points you mentioned.