This was such a treat! Everything here was on point: the art, the audio, UI, mechanics, so well executed for basically being made in about a week!
It's really, really challenging, which I actually think plays to its strengths. It has that roguelike 'this'll be the run for sure' mentality that keeps you playing over and over again just waiting for that godly rng to kick in. On the reverse side of that, it does feel like there's a lot of moments where you get put into a desperate situation that has no actual escape. When you're left with a ton of food but no weapons, it becomes a bit frustrating to just keep healing until you can only punch enemies, which is so weak that I can't see it actually saving you 9/10 times. Maybe there's several struggle moves that have varying risk/damage output ratios?
The character designs are probably my favorite part of the game. They're silly, creepy, and just unexpected all at the same time. There's a really funny moment when you defeat your first wolf, and find out the next enemy is a giant candy cane monster! Or an artillery snowman, or a flaming pile of living coal! So much creativity on display.
The twist at the end was also an exciting little surprise. I thought there was going to be even more encounters and that the town was the next level/floor/area, but it was also nice to see that I managed to make it to the end.
Will definitely play more of this if you guys decide to keep working on it!