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Week 1 Update

I had difficulties working on my game during the week due to work, however there have been some updates to the core gameplay mechanics I would like to get feedback on.

First of all, completing a dialog with our friendly Ice Puppy NPC here will allow the character to unlock his ice breath ability.


He can then use this to melt some of the cat enemies which will chase him as he progresses forward.


I am wondering what I should do in the remaining time to offer a better gameplay experience. I don't want to add too much to my plate and not complete my goal. Some ideas I have involve generating some procedural levels, improve the enemy AI,  or change the the ice breath to a projectile. Or would it be better to focus on the user experience such as proper player/enemy healthbars, a 'power bar' for the player so they can't spam the breath, or any other suggestions. Any comments or feedback will be greatly appreciated.