Awesome concept! It's tricky planning ahead because I wasn't sure which tiles could be moved or not at first, but I soon got the hang of it.
MindlessRuff
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Thank you for trying out the game! In reality the bounces of the the ball are not as up to chance as you may think. When designing the levels, I tried to make a consistent route to the goal for every level. The timing of when to transform is very important and greatly affects the trajectory of the ball. So once you figure out the proper timing for each shift, you can more easily progress. I could have done a better job showing this to the player.
Do you remember which level it was? I can take a look and see if I can make the path more obvious by moving some things around.
Cool Demo! I have some feedback for you after some play testing.
- The resolution was a bit too small on my 1080p monitor, could be perfect for a mobile screen though
- The temperature text in the bottom left matched the color of the ground so I almost did not see it there
- Same with the red circle closing around the player, I didn't notice it till later on
- Other than that the artwork and game mechanics were awesome! It is clear where you focused your efforts for this project. I could never get a good snow tile for my project no matter how many times I tried haha.
Looking forward to see your progress after this week!
The controls seem very smooth! I would suggest adding some different obstacles, maybe some boulders here or there. The art style is really neat though!
Don't worry about the menus and dialogue right now, that just seems tedious. If you would have fun adding in music do that! Sound effects when the player hits a tree could be nice.
Thanks for the feedback, I really appreciate it. I will need to program the breath to spawn in front of the character and fix the issue flipping upside down. Only thing I cannot fathom is how to allow the player to shoot while running away. Maybe the character sprite should turn in the direction of the mouse?
Hey there. I'm not sure if there is anything you can do on your end about this, but I was not able to run this game on any browser besides Google Chrome.
That aside it was quite enjoyable! I would appreciate the ability to control the character in a more seamless manner, such as WASD for movement and the mouse to aim.
The game was not laggy for me once I got it to run on Chrome, so no worries there.
I had some difficulties understanding the controls. Some sort of indication to the player on how to control the snowflake would be very beneficial.
The game art actually looks very good! Only strange thing was that some of the clouds seemed like part of the ground, I guess it is meant to be a mountain high up in the sky which would make more sense.
As far as music goes if you have the time and inspiration you could always find some melody making tutorials on YouTube and put your own spin on it. Otherwise find some royalty free sound and use that.
Game Title/URL:
RuffTale: https://mindlessruff.itch.io/rufftale
Pitch/Information: Adventures of a silly puppy in an icy world. I have a simple prototype of my game with a main character and some enemies.
I'd like feedback on: What should I focus on for the end of the jam?
- Refining the enemy AI, breath mechanics
- Adding more levels, perhaps through procedural generation
- How can I make the core gameplay more fun?
I know I should make it more clear how to interact with the NPC, there is no indication you have to press 'E' to advance the dialog box.
Week 1 Update
I had difficulties working on my game during the week due to work, however there have been some updates to the core gameplay mechanics I would like to get feedback on.
First of all, completing a dialog with our friendly Ice Puppy NPC here will allow the character to unlock his ice breath ability.
He can then use this to melt some of the cat enemies which will chase him as he progresses forward.
I am wondering what I should do in the remaining time to offer a better gameplay experience. I don't want to add too much to my plate and not complete my goal. Some ideas I have involve generating some procedural levels, improve the enemy AI, or change the the ice breath to a projectile. Or would it be better to focus on the user experience such as proper player/enemy healthbars, a 'power bar' for the player so they can't spam the breath, or any other suggestions. Any comments or feedback will be greatly appreciated.
Greetings fellow jammers! I'm MindlessRuff and I am quite excited to be joining this game jam with everyone. I decided to record a short video for my first log, I talk a little bit about who I am, what I am planning for my game, and so on.
Let me what you think! I will be streaming my progress starting tomorrow at 10:00AM PST if any one would like to drop by and ask me programming related questions or just hang out!
https://twitch.tv/mindlessruff
-Day 1 Post added
1. Hi there! What's your name? Want to introduce yourself?
Hello everyone, my name is Brandon. It is a pleasure to be joining this community. I am a recent college graduate from the field of Computer Engineering looking to exercise my creative muscles a bit!
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
This is my first ever game jam. I decided to join this one to give myself so extra motivation in seeing something through. I have always had an inclination towards creative endeavors, an I hope to find an outlet to express myself.
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
I cannot really decide on a favorite game, I have enjoyed such a vast array of titles spanning almost every genre. I was recently inspired by THE DEVIL HAUNTS ME, I too want to create something on my own which I can be proud of.
4. Do you have experience with game development? What did you do/with what engine?
I have fiddled around with GameMaker in my younger days but never dived in. Recently, I have been experimenting with Godot and Unity. I have only brushed the surface with some tutorials so far.
5. Tell us about something you're passionate about!
I am passionate about my two dogs! Every day I go home and they are there waiting for me as happy as can be. I want to theme my game around them.
6. What are your goals for this game jam?
I want to submit a finished game, even if it is rudimentary in nature I want to see it through to the end. I also want to have some fun seeing what everyone else is making along the way!