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This 20-minute, single-room anti-game is maybe the best and most succinct encapsulation of the gameplay, appeal, and themes of the soulslike game genre. You play as the eponymous Dark Queen of Mortholme, reveling in the destruction of an upstart hero come to slay you and end your reign of terror. End their life by swinging a big fuckass mace, charging forward in blue flames, and/or summoning a pillar of purple energy (the evilest kind of energy) beneath their feet. But over time, the hero learns. And adapts. And gets better at dodging your attacks.

Then the dialogue begins. There's a whole world out there, beyond your throne room, and they get to experience it and grow and change. But you don't. You only have access to the same old stuff, the same old tricks. I would never call the Dark Queen an old dog, but, well...you know how the saying goes.

Anti-game is the perfect descriptor for this piece of art. It is, as far as I can tell, completely scripted, with no amount of skill or reactivity on the player's part able to change the inevitable outcome. And yet, I still found myself interested in the next part. What will the hero say on their next entrance? What more will I learn about the tragedy of power, the rot at the center of every Souls game? What new way will the hero learn to seemingly taunt me? (I may never know the same kind of frustration as me swinging my ludicrously large mace only for that little pixel fucker to be just out of reach.)

This game sounds like a shitpost (what is it like to experience Dark Souls from the boss' POV?), but it's so much more than that. It's a gorgeous little anti-game with stellar writing, and everyone should take 20 minutes out of their day to give it a try.

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It is possible to 'win' in a sense. Stay in phase 1 enough times and never let him get to phase 2 and he gives up, leaving you to reign eternally alone.

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How? The hero is almost unkillable past a certain point and dodges all attacks. Is there a way to cheese the fight?

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It's possible, yes. I wrote that alternate ending scenario to cover for the likelihood that someone will figure out a cheese strat, so that player ingenuity could be accounted for in a way that still supports the main story. It ended up being found almost immediately after launch--I've watched enough speedrunners to see that one coming.

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Oh and great writeup by the way! I enjoyed reading it

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I found a cheesy method that works most of the time. Don't move away from the throne. Spam the magic circle when he is outside of melee range.  Use a mace attack when the magic circle prevents him from safely getting away. This works because even though he could avoid the mace by groveling at your feet, he will never actively try to do that while you are at your throne. This means he will get hit by the magic circle or the mace depending on how fast he reacts. The reason it doesn't always work is that sometimes he'll move in such ways that the magic circle is created too close to you to allow him to consider closing the distance for a sword swing.


This is rather ironic because he talks about the glory of change and lost because he is too attached the the idea of slaying you with his sword.

I've literally just done this after triggering the second phae like three times.
I've noticed late that after staying at the throne after maybe one or two deaths, the hero could literally deal no damage to me ^^'!
At first i thought the lack of sword damage was because of the above, and that the bow damage was so small that i wasn't seeing it...

But after making an accidental dash, i realized i had truly become "Undying"! LOL