(Finally formatted this correctly, sorry for the repost multiple times haha)
Hey all! Another lil update for my project
(I wrote a pretty long blurb about this but it didn't save so I'm trying!! this!! again! One last time!)
I haven't been able to work much on the project much due to life being a little hectic but! I finished one of the main tasks that I wanted to finish, which as horizontal and vertical collisions! It's still a small part of the project compared to everything else, but I wanted to start small and see if I can do it.
It's small, but look at it go!
The next thing I'm probably going to work on is organize my movement code a little bit more and start working on state machines, such as attacking, rolling and so forth. (Should the jump be put in it's own state?)
The thing that's making me a bit anxious is that I can't really conceptualize my character's size in comparision to the room/screen. I'm taking a lot of inspiration from Indivisible (less heavy on the rpg elements and multiple people on the screen (trying to keep it really simple!), and trying to gear towards something more of a street fighter esque game in it's transition room, but a lot of the same functions are used in that game.) I always look at the character size for refrence and I get anxious and a bit worried, thinking "Oh shoot, is my character too big? Is he too small (compared to the player character in Indivisble) ? How does a camera work and would that be too big or small??" I think the questions get me a bit anxious and a little overwhelmed because the core system of my game hasn't been created yet, and at the moment I'm not entirely sure how everything is going to work, just bits and pieces of it conceptually (or if the game that I want to make is even possible w/ game maker studio 2, haha). Regardless, I want to take things step by step, and hopefully there are some tutorials to help me out. I also want to update the devlog a bit more frequently too, so here's to that. Until then!