A nice mission to show off their DEAD ZONE rules.
This shows the use of the DEAD ZONE rules as a more interactive and improvisational alternative to hex crawls or point crawls.
One nitpick would be to bold proper nouns like NPC and location names to make them stand out especially in the list of locations describing the interior.
FIST GAME JAM V scores
STYLE: 3/5, A nice mission with clear instructions on how to run. Presentation could be improved with it being easier to pick out the interior locations. All the other parts are grand though.
SUBSTANCE: 4/5, A good example mission that shows how to use their DEAD ZONE rules. The exfil step seems particularly nice reminding me when of defending whilst holding out for evac in Helldivers 2.