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when checking command prompt during the process of running it I'm getting error messages saying shader compilation failed followed by 

Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#78383154947>'. Signal: 'bone_pose_changed', callable: ''.

   at: (core/object/object.cpp:1420). and 

 Attempt to disconnect a nonexistent connection from 'root:<Window#23991419974>'. Signal: 'focus_entered', callable: ''.

   at: (core/object/object.cpp:1420)

ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#23991419974>'. Signal: 'tree_exited', callable: ''.

   at: (core/object/object.cpp:1420)

when looking towards the bottom i am getting this message, 

 Pages in use exist at exit in PagedAllocator: N20RasterizerSceneGLES323GeometryInstanceSurfaceE

   at: ~PagedAllocator (./core/templates/paged_allocator.h:170)

and 

 1 shaders of type SceneShaderGLES3 were never freed

   at: ~ShaderGLES3 (drivers/gles3/shader_gles3.cpp:817)

the last thing it say is that some textures were leaked

Shaders won't compile because they were written for vulkan, the game doesn't support opengl3.
Sadly I can't easily fix that for now, but I'll look into it before the game release.

Alright I'll forward to the full release. Goodluck with the rest of your programming and let's hope there won't be any more issue in the future.