Shaders won't compile because they were written for vulkan, the game doesn't support opengl3.
Sadly I can't easily fix that for now, but I'll look into it before the game release.
Sly Proton
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That's weird. your laptop should support vulkan, even if it has the intel GPU. Have you tried updating your drivers?
Assuming you have the intel 520, you can get the latest here https://www.intel.com/content/www/us/en/download/18799/intel-graphics-driver-for...
If you have a different GPU, you'll need to get the right driver
I'm surprised the game even runs at all when doing this.
I can't make any promises about it because I never tried to make a game work with all renderers, but, maybe this will work with the next demo build. (And that's a big maybe).
The characters (and other things) uses "instance uniforms" in their shaders, and these don't exist in the OpenGL renderer, so the shader compilation fails and nothing appears on screen.
Except, support for this was added to Godot back in October, and the next demo is running with the latest version of the engine. So assuming this is the only issue (probably not), it might work.
Do you even get a proper framerate with an integrated gpu? If you do, it might be worth it to add a compatibility mode to the game so it runs on older hardware. I only have my computer and a Steamdeck, so I never tried to run it on anything else.
Thanks!! I'm happy to discuss it with you too :D
I found a good workflow for the skin-tight clothes now, so if you have suggestions I can add these pretty quickly now !
(I can't use the same technique for loose clothing, so that part still takes a lot of time)
And yeah the next demo will have these shaky finish animations!
I'll keep the picture idea in the back of my head
I got the notification this time :D
I'll see what I can do for the bodysuit, but I think there's no room left for a higher cut. I'm adding more clothing with exposed skin though!
Convincing 3D cum is hard to make u_u. But I'm working on it. I don't think it will make it into the next demo but there will be climax animations at least. Taking pictures was also goal but I couldn't find a way to make it interesting so I dropped the idea for now.
There's one extra solo content that's coming in the next demo, not tied to any mission or particular gameplay. If the players find it interesting enough I'll hide a few more of these around the different levels.
Hey sorry I missed your post, my notifications were not enabled for some reason!
First, thanks a lot for your feedback! It makes me really happy to know people enjoy the game! :D
- I'm reworking the way missions are done, the next demo will be a lot more flexible on that point:
- Players will unlock new positions as the game progress
- You will get to explore the areas to find the recording locations on your own
- When shooting a video, you'll get to pick which position to use
This should make the game feel a lot less constrained, while also introducing new elements bit by bit to not overwhelm new players.
- I could add the gallery partner as an option in the main game, I'll add that to my todo list!
- Feel free to ask about the clothing, maybe it's something I didn't think about
- Strap-on / penis slider is definitely possible, it's planned for the upcoming demo
- I'll probably launch a discord at the same time as the demo. I'll post the link once it's available
- I dig your character :D
Does this happens with other games? I've had reports that some thirdparty software, (like the Nahimic audio drivers that comes with some laptops) crashes any game made with Godot.
Next public demo is a couple weeks away, hopefully it won't have this issue. It should also include better tools to report issues like this.
Oooh so that explains the download spike from yesterday! I was wondering were it came from, so thanks for the post! I'm glad to see that a lot of people enjoyed that little project :D
About the current pace, I'm actively working on it so I can release a proper demo as soon as I can.
I'm awfully bad with time estimates so I can't say exactly when the full game will be done, but I definitely don't want to stretch the development time forever (ideally, 6 months at most but don't quote me on that).
I am! sorry it's taking so long.
I made a full post with some news : https://slyproton.itch.io/records-from-censura/devlog/801535/progress-report-1