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In a world where pornography was banned, you took it upon yourself to bring the lewd back! · By Sly Proton

shader?

A topic by Sivicbreak created 8 days ago Views: 112 Replies: 7
Viewing posts 1 to 2

 idk why this is happening. I tried running the demo from xgames on my dell inspiron 5559 but it said that I needed to run it with opengl3 from the command prompt screen(which was new to me). When I first did it the text came out properly but I wasn't able to see any colors on the character model. I tried downloading from itch.io but now I've arrived at this issue. Is there anything I can do because this game looks really fun to play.

That's weird.  your laptop should support vulkan, even if it has the intel GPU. Have you tried updating your drivers?
Assuming you have the intel 520, you can get the latest here https://www.intel.com/content/www/us/en/download/18799/intel-graphics-driver-for... 

If you have a different GPU, you'll need to get the right driver

when I try installing that it says I have newer versions of it already installed I will try it to see what happens

Update it appears the issue is persisting. When I first opened it the test still looked like this.


and when i went to the character creator I still couldn't see color on the model


and to answer yes I do have the intel 520

when checking command prompt during the process of running it I'm getting error messages saying shader compilation failed followed by 

Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#78383154947>'. Signal: 'bone_pose_changed', callable: ''.

   at: (core/object/object.cpp:1420). and 

 Attempt to disconnect a nonexistent connection from 'root:<Window#23991419974>'. Signal: 'focus_entered', callable: ''.

   at: (core/object/object.cpp:1420)

ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#23991419974>'. Signal: 'tree_exited', callable: ''.

   at: (core/object/object.cpp:1420)

when looking towards the bottom i am getting this message, 

 Pages in use exist at exit in PagedAllocator: N20RasterizerSceneGLES323GeometryInstanceSurfaceE

   at: ~PagedAllocator (./core/templates/paged_allocator.h:170)

and 

 1 shaders of type SceneShaderGLES3 were never freed

   at: ~ShaderGLES3 (drivers/gles3/shader_gles3.cpp:817)

the last thing it say is that some textures were leaked

Shaders won't compile because they were written for vulkan, the game doesn't support opengl3.
Sadly I can't easily fix that for now, but I'll look into it before the game release.

Alright I'll forward to the full release. Goodluck with the rest of your programming and let's hope there won't be any more issue in the future.