Thank you for your thoughtful feedback! You’re absolutely right—many players have shared similar thoughts about preferring a more point-and-click style of gameplay with increased interaction. Based on this feedback, I’m planning to evolve the game further in that direction.
The extravehicular movement has been a point of confusion for several players, so I’m considering removing it entirely to focus on refining the point-and-click adventure elements. This should help streamline the experience and make the game feel more cohesive.
I’ll also take a closer look at the controls and animations you mentioned, especially the edge-of-screen movement and inertia animation, to ensure everything feels smooth and intuitive.
Thanks again for sharing your insights—they’re incredibly helpful as I continue improving the game!