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Hi, intro is atmospheric and nice. Thats why its really confusing what game i playing after gameplay show up.

At the beginning i played with mouse and it take times to find out what the direction of movement changes at the edges of the screen, not on the sides of the astronaut. On the other hand, when playing on the keyboard, it is inconvenient to reach for the mouse to restart, considering the number of deaths.

Also when astronaut reached screen edge and immediately moves back, inertia animation make it looks laggy, because he can`t move beyond the edge.

Thank you for your thoughtful feedback! You’re absolutely right—many players have shared similar thoughts about preferring a more point-and-click style of gameplay with increased interaction. Based on this feedback, I’m planning to evolve the game further in that direction.

The extravehicular movement has been a point of confusion for several players, so I’m considering removing it entirely to focus on refining the point-and-click adventure elements. This should help streamline the experience and make the game feel more cohesive.

I’ll also take a closer look at the controls and animations you mentioned, especially the edge-of-screen movement and inertia animation, to ensure everything feels smooth and intuitive.

Thanks again for sharing your insights—they’re incredibly helpful as I continue improving the game!