Hey Alex - I was reading the Unity docs and it says:
If you are building in WebGL and want to use the Neuro SDK, your application cannot be run on itch.io or other websites which embed it, instead it needs to be manually run on localhost. As such, it is technically not a "browser game" anymore, so you might as well build it normally.
I plan to make a WebGL build for the jam itself - but if after the jam period I made a Neuro-specific version, it should be a regular Unity .exe (to save me all the WebGL specific hassle), correct?