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Hey Alex - I was reading the Unity docs and it says:

If you are building in WebGL and want to use the Neuro SDK, your application cannot be run on itch.io or other websites which embed it, instead it needs to be manually run on localhost. As such, it is technically not a "browser game" anymore, so you might as well build it normally.

I plan to make a WebGL build for the jam itself - but if after the jam period I made a Neuro-specific version, it should be a regular Unity .exe (to save me all the WebGL specific hassle), correct?

You can either build for Windows, or you can can build for WebGL and include the web server with your game.

The WebGL version of the SDK as well as the server are included for people who don’t want to build both for Windows and for WebGL and want to keep a single target.

Oh I see, so the WebGL version of the SDK & server are for developers who want only a WebGL export with Neuro support without having to make a Windows export. Thank you for the answer!