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alr!, it looks like i couldnt use the DLLs anyway, so its good as is, i had another question

about the openworld aspect, is there a way to have multiple splatmaps, or is there a limit on the size of the splatmap?

(1 edit)

Each WMHM can only have one texture atlas for the autogenerated terrain and each chunk/level can only have one texture atlas for its terrain, but they can be different. There's no upper limit to how big an atlas can be either (but you need to use the atlas editor to generate the texture / footstep-material metadata file for the size to be recognized by the level editor)

Also note that you need to set the atlas size twice for the atlas used for a WMHM, once for the texture data layout (regular atlas editor) and another for how to group it into biomes (metadata in wmhm script)