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Tatsuki-tan

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A member registered Jun 26, 2019 · View creator page →

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Recent community posts

how can one change chunk size and other important details of the world map???

alr!, it looks like i couldnt use the DLLs anyway, so its good as is, i had another question

about the openworld aspect, is there a way to have multiple splatmaps, or is there a limit on the size of the splatmap?

any plans to add more updates?

also do you think its possible to sneak in ColMESH.DLL for physics?

im thinking on making an openworld Silent-Hill esque game with your engine so thats why i ask, i think this + colmesh + a custom DLL for async map loading and maybe penguin(from dragonite) could make a really powerful engine with almost not CPU hog by abusing buffers and C++ DLLs

hi! i left u a message on Discord, but i leave one here just in case, i was wondering how to fix a bug i got while saving the contents of an inventory

i was able to serialize to a struct and then to Json to a string, and to a buffer, finally to disk, it works perfectly, but if i have any tab of any inventory open, said tab will bug and dont save anything

Dev here!, a preview 3.0 version for patreon and boosty members is just out and fixed this issue :D

tengo que admitir que cuando estaba apoyando el desarrollo del juego estaba un poco perdido en la idea, pero resultó tener una ejecución impecable, los felicito chicos, de verdad se la mamaron!

visualmente impecable, buenos efectos de sonido que no molestan, es difícil de cojones y podría dársele mas margen al jugador pero una vez que le agarras el truco está bien, cumple lo que se propone.

la idea está mejor pensada de lo que inicialmente pensé, aunque hay 1 patrón que no me termina de convencer ya que tira errores a media pantalla, pero de resto, muy bien hecho!!!
y en cuanto a la temática, creo que si encaja, es bastante raro en si pero en el buen sentido, como programador yo lo declaro CULPABLE de ser muy relatable y jugable!