I am writing this comment not immediately after playing Blunt Soul Trauma - that'll be relevant for the rest of the comment.
This will start out with a bit of critique but it will get better in the next paragraph :3 I have to admit that on my initial reading, I wasn't that engaged by the story. I think the biggest gripe I had was that Ferida's agency and tension was fairly low. Textually that is because of her being drugged out of her mind, but then I didn't really learn why it is necessary she be so sedated? Just having trauma happen at a character without larger implications can feel flat, especially if we never get to those delayed consequences. And with the stakes being literal divinity, "it's just less annoying if Ferida is freaking out" seems unsatisfactory - especially when Haydee compensates her for her "cooperation" at the end of the story. I wish we could've gained more insights into Haydee's psyche and why she treats Ferida the way she does. Ferida is so lighthearted about things - comparatively speaking. Quipping about her favorite jacket and taxi money not even 10 minutes after awakening from unconciousness because she was thrown head-first into Alexis' soul. That created tonal dissonance and made it very difficult to place the dynamic on the spectrum of very bad [kidnapping + drugging] and mutually respectful [pleroma payment + Ferida's inner thoughts on having respect to leave Haydee and Alexis alone]
Textually I'd have edited way differently but if that makes you go "actually stfu this is my creative vision and it works because [insert thoughts]" I positively invite you to chat about it because our approaches are so different. (DM me if you want because lmao itch comment section would be fucked) Anyways, that is not the end of the comment
...Blunt Soul Trauma is so fucking cool to talk about. I always tell close friends about visual novels I play and my thoughts on them, sometimes they also play them. And very very few achieve the level of creating conversation about themes like this visual novel. Talking about divinity and doing something for your lover and the questions of how good of a person Haydee actually is is so ddfhgbjjdf
You leave many blanks about Haydee's and Alexis' relationship that in my mind become so fucking horrifying and betraying and that's a visceral feeling to have creep up in the back while we are bound to Ferida as the POV character. The themes that you touch on with Blunt Soul Trauma aren't that widely explored I feel like, especially the emulated divinity aspect?? hello??
So sick
And while I did start out negatively, I also want to commend your writing in places :3
You are really good at worldbuilding. The sheer trauma and violence required for consecration was really powerful. Additionally, I found the absolute horror of the process inside the pod incredibly intriguing and a part of me wishes there was more on that front, but on the other hand it also works incredibly well aready. The quick view at Alexis taking form was easily a standout moment! It was a type of snappy horror that many authors fail at because they linger too long without allowing the reader to have the horror spin away into their own interpretation. There is so much implied body horror going on here that makes me go absolutely feral djfhgjdf
Also, your character design skills are sick. There's so much going on with Haydee that just makes me intrigued how you'll interpret literally any other character in your future work!
So to conclude, I think Blunt Soul Trauma is really cool. The text itself has stylistic choices that I'd have tackled differently. But I have confidence in you being a good writer, so I do genuinely wanna know what inspires your working process. And as a cultural artifact, I am really really that this visual novel exists in my life <3