You have no idea how happy it made me to read your comment, especially the concrit parts, because that's the good stuff, the shit I need to improve.
Now, though I will say that some of the stuff you mentioned was by design, such as the very casual feeling of it all and Ferida's apparent aloofness (I kinda wanted to go with a flavor of trauma that sneaks up on you a while after it happens, and it just happens to fit Ferida's personality and how jaded she is) a lot of the other stuff you said definitely wasn't my intention. I always want to know how others see my work, how they perceived it because from all of it I'm starting to see some similarities that point toward persistent weaknesses in my writing that I need to work on.
It's not the first time I've been told I focus too much on a concept, on worldbuilding and sometimes let the feel/vibes of some scenes weaken as a result. Same with character interactions, those two are a big weakness of mine. I would be extremely interested in reading how you would've personally handled those problems, because giving up plot tightness in exchange for scope and concept is something I've fallen prey of more times than I could count.
Other than that, I'm very happy that the rest of the game resonated with you, even if it's mostly in the themes it presents and the ideas and stuff. I'll admit the VN was first born from that, so it makes sense it's the strongest part.
Again, thank you so much for giving me your honest thoughts, I always feel like writing a story like this is a balancing act I'm never doing 100% right, so it's very important to know where I fall short.