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(+2)

Imagine walking around town one night and having a random tree come out of nowhere, freeze you by throwing a snowball at you, and hop away. I guess that's just par for the course in Gruberville.

I was not expecting 3D models and art like this for a 9 day jam. The intro cutscene and the way the main menu was presented as the bulletin board was super creative. I kinda suck at this game though, so I was only able to get within like five items shy of finishing (I'm assuming that the number of snowballs you can carry is how many items you have left, so based on the fact that I could only pick up five snowballs toward the end, I'm guessing that's how many I had left).

Also, I love the reference to Mikecicle on the bulletin board.

(+1)

Thank you so much for the kind words! I spent a lot of time making the majority of the models and not very much time sleeping. We had another artist doing the little people and their animations, and he did the intro cutscene as well.

Yes, the number of snowballs and ornaments share the same "inventory" slots. There are also garlands, lights, and toppers that don't go into the ornament slots. And don't worry about not being great at the game. I've been play testing all week long and it sounds like you're already better at it than me. 

If you check back throughout the voting period, you'll see some new postcards from Mayor Hans and the other games he's visited this week!