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I like the idea. Had some challenges with the movement. Tried the different options but didn't seem to be responsive.

Hmm that's odd. Did you try increasing the sensitivity in the settings to make the controls more responsive? Or do you mean that the settings didn't change the sensitivity like they were supposed to because of a bug I missed (a very real possibility)?

Yeah, I change the sensitivity setting, I could see that there was a difference, though  the star would bounce around more than move in the direction of my input.

Sorry to hear that. Did you try using WASD/Arrow move mode?

I found that with mouse move mode, re-centering the mouse by picking it up and putting it back down would cause the star to bounce unpredictably. It helps if you only re-center your mouse on the obstacles' turn.

Also, I had a problem earlier with click move mode where the star jittered back and forth when I tried to move at very low speeds. I thought I patched it by changing the movement calculation, but it's entirely possible that I didn't.

(+1)

We figuring this out. Gave it another go.  I changed it to wasd. Then taking it slow I saw that the inputs are just lagging. Like a second behind. This is probably because I have the most budget back alley pc hahaha Manage to get through with some good timing let me tell you haha 

Oh yeah, that might do it.

I actually tried this on mobile too, out of curiosity. It works, but it's unsatisfyingly laggy. If I had to guess, something similar probably happens if you try to run it on a low-end PC.