I like a lot about this game, and spent a good bit of time on it. The graphics are great, the way the darkness creeps in really feels like being trapped out at night. The stillness of the woods and the minimal audio make you feel isolated and cold out there. Visually, the game gives good feedback to a lot of things and I like the atmosphere and idea overall, and enjoyed carrying woods back to the fire.
I think a few things ultimately inhibited my overall enjoymeny and my ability to try to finish the game.
The nights are incredibly long. There is very little to do for several long minutes but to sit by the fire and wait for it to get light again. Then, during the days, I have no indication of where to look, so I can only venture out into the wilderness with no direction. This would be fine and suits the gameplay if it didn't feel so frustrating to have to sit through another long night, or if I could make a new fire somewhere else so I don't have to venture back to the same place. It's very disorienting, and I understand that that is the point, but it's hard to feel good about exploration when there are no real waymarkers to help you navigate by and it's really just a case of spending a long time waiting and repeatedly trying.
Also felt that it was quite hard to line up with trees correctly in order to get to do the chopping, but I figured out the right angle with time.
I think with a few user experience improvements this game would be incredible, the overall vibe is already really really good.