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Godot Version
4.3 stable
Wildcards Used
Silence is a mechanic
Game Description
Try to find your home and don't freeze to death in the snowy northern woods.
How does your game tie into the theme?
You must not freeze to death by feeding your fire.
Source(s)
N/A
Discord Username(s)
@thecoolbounana
Participation Level (GWJ Only)
like 4 or something
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Comments
Very nice, idk is it just me but nights are scary little bit. But the game is really fun.
A survival game in a gameboy style? I really like this game. The screen size makes things feel super cramped, which I think actually sells the feeling of being lost. I used my footprints a lot to find my way back to the fire while looking for the house. Super high quality here, you should be proud.
tysm man! I am quite proud of it, especially since its been a while since I finished a jam on time.
I like a lot about this game, and spent a good bit of time on it. The graphics are great, the way the darkness creeps in really feels like being trapped out at night. The stillness of the woods and the minimal audio make you feel isolated and cold out there. Visually, the game gives good feedback to a lot of things and I like the atmosphere and idea overall, and enjoyed carrying woods back to the fire.
I think a few things ultimately inhibited my overall enjoymeny and my ability to try to finish the game.
The nights are incredibly long. There is very little to do for several long minutes but to sit by the fire and wait for it to get light again. Then, during the days, I have no indication of where to look, so I can only venture out into the wilderness with no direction. This would be fine and suits the gameplay if it didn't feel so frustrating to have to sit through another long night, or if I could make a new fire somewhere else so I don't have to venture back to the same place. It's very disorienting, and I understand that that is the point, but it's hard to feel good about exploration when there are no real waymarkers to help you navigate by and it's really just a case of spending a long time waiting and repeatedly trying.
Also felt that it was quite hard to line up with trees correctly in order to get to do the chopping, but I figured out the right angle with time.
I think with a few user experience improvements this game would be incredible, the overall vibe is already really really good.
Wow! Very thourough review, thanks.
I'm really glad you loved the atmosphere, and I think that was sorta my main goal with this game in a way. I really understand all of your complaints, and I was almost kinda expecting that, since I didn't really have time to make the game fun and playable, more just a walk in the woods hoping for the best. I see how you might feel a sense of meaningless in the game, since its really either quite difficult or too easy to find your house (yes there is a house you can find). I might make some form of way-markers if I were to go on with this game in the future. Sorry for the tree interaction difficulty, I didn't realize that I made it so tough because I got used to it really fast.
Thanks for the comment, I appreciate all of what you said!
THIS GAME IS AMAZING seriously when im telling you i love everything about the game then i love everything about the game the art style is muah chef's kiss the gameplay is fantastic great job guys!!!!!!!!
AAHHHHH THANKS I ACTUALLY REALLY LOVED YOUR GAME TOO!!!!!
nice audio design.
tysm! I actually played a flute i made out of clay for the background music, and the rest is all royalty free or some things i made myself by banging on paper and such.