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(+1)

A very interesting game and although the concept is quite cool, I found that (at least while using the keyboard, since that is the way I have played) I can almost never seem to fire the data the way I want to - is that by design? Another small issue that I have had is that if you restart the level (by pressing "Enter"), the sound of the game or at least the music volume will increase every time

It certainly made me feel like I was hacking something, although the story might be a bit complex for the understanding of some players (myself included at some points) - one suggestion that I have is to put something under the text but above the game so that the text is visible and does not interfere with the game (or perhaps at the very least change the color so that it does not blend in with the environment) - it will also look a bit more aesthetic I believe!

(+1)

Thanks for playing! I never got a chance to test the restart feature lol! Thank you for catching that bug! I designed the game to "aim" the data projectile by using the WASD or arrows on keyboard, but it's a bit wonky to execute: you have to press the space bar right after you let go of the direction you are moving towards. It's hard to explain in words. It's like getting the timing right in those fighting games; trying to get a combo to perform right I guess. I'll try to see if I can re-work the mechanics for a future build, to make it a bit easier to control the data.

I'll also see about re-designing the text UI... I see what you mean about the level design obstructing the view for the player. Thank you for your feedback!!! It's most appreciated. ^ ^