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(+1)

Thanks for the play. There's some performance issues that I'm definitely trying to iron out (Managing enemy spawns and projectiles to free up memory and improve performance). Also the invisible collisions but yeah :/
When the game starts managing 40+ enemies and all of those projectiles, the game loop can suffer a bit. Scrolling definitely does become slow when lots of enemies are being tracked but performance should improve a little when the game automatically culls non approaching enemies. Trying to work that out.

Definitely going to be refining the weapon audio and bgm. The idea was to have a simple background track and have the weapon sounds be supporting sounds, so that when they all come together it creates nice music for the run. Not super experienced with music so it's been a challenge.

Map is procedurally generated using chunks! Wanted to make the jungle feel endless :)
I should have updated the game with certain weapon combinations to make the game a little less repetitive.
Definitely trying to figure out ways  to make gameplay more interesting (provide user choices, random powerups, terrain effects) and am excited to work on them soon.

Thanks for the play and feedback :)