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This was really fun once I got past the very beginning. Starting immediately was a surprise and then figuring out what to do first made me die 2 or 3 times. 

Once I figured out what to do and to stay pretty far away from the beginning enemies then I was able to get a few weapons very quickly and things got a lot easier immediately. This is when it really started getting fun, running around taking out little slimes or whatever they are. But then the lions and birds showed up and it got more interesting. More cool animals showed like a gorilla; I liked that a lot. Then after like 10 minutes or so it got a bit repetative what with the music track and kinda doing the same thing over and over. The hidden grass collisions that you mentioned didn't help either, but understandable for a jam. Also the scrolling level seems very slow to graphically refresh and kind of hurt my eyes a bit when trying to concentrate on it while moving around. It may be the laptop or screen I am on so I will try it on my desktop sometime too, but this laptop is pretty powerful so I don't think that is the issue.

Very cool concept overall and it was very enjoyable to play! Is the level procedural or one big map that wraps around itself?

(+1)

Thanks for the play. There's some performance issues that I'm definitely trying to iron out (Managing enemy spawns and projectiles to free up memory and improve performance). Also the invisible collisions but yeah :/
When the game starts managing 40+ enemies and all of those projectiles, the game loop can suffer a bit. Scrolling definitely does become slow when lots of enemies are being tracked but performance should improve a little when the game automatically culls non approaching enemies. Trying to work that out.

Definitely going to be refining the weapon audio and bgm. The idea was to have a simple background track and have the weapon sounds be supporting sounds, so that when they all come together it creates nice music for the run. Not super experienced with music so it's been a challenge.

Map is procedurally generated using chunks! Wanted to make the jungle feel endless :)
I should have updated the game with certain weapon combinations to make the game a little less repetitive.
Definitely trying to figure out ways  to make gameplay more interesting (provide user choices, random powerups, terrain effects) and am excited to work on them soon.

Thanks for the play and feedback :)