That's a good idea with pointing the camera. Most (most) of the tracks do point-ish towards the next, but there are a few cases (today is actually one of them where the tracks dead ends into a fork in the road) where I needed or wanted to go somewhere a little more interesting. I really wanted a game where patience was rewarded, so it's cool to hear that that resonated with you.
I'm horrible with Godot menus -- so I'm shocked this has been my only so-far comment about them. Thank you for letting me know, I'll have to study up on how they work for the next jam!