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(1 edit) (+1)

Very cool vibe! I like how art and music entertain, and seven sounds like breath add to the experience. The idea of staying, waiting and looking is great! It would also be cool if, after the track is revealed, you are pointed toward it or if it got highlighted.

There was some issue with the title screen - as if the menu is positioned in (0,0), so I just blindly clicked the play button.

That's a good idea with pointing the camera. Most (most) of the tracks do point-ish towards the next, but there are a few cases (today is actually one of them where the tracks dead ends into a fork in the road) where I needed or wanted to go somewhere a little more interesting. I really wanted a game where patience was rewarded, so it's cool to hear that that resonated with you.

I'm horrible with Godot menus -- so I'm shocked this has been my only so-far comment about them. Thank you for letting me know, I'll have to study up on how they work for the next jam!