Ah, so sorry for the issues with the menu. I'll work harder next jam to learn how to get those to work for every screen setting and resolution, I appreciate your persistence to play! I fully intended the music to loop, and all of the settings I see for that node seem correct -- but yes there appears to be a bug with the music. Thank you for taking the time to give such great feedback and for saying such nice things, I appreciate you!
Industrial Egg
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Thanks for taking the time to share your experience! I definitely felt least confident on how to give feedback that you were close to a track without being too obvious or too subtle, I will likely revisit how the bells and breathing work. Menus and controls are not my strong suit right now so I'm always glad to get honest feedback when they don't work for someone -- I'll work on those for the next jam!
My experience with the tutorial pop ups was like ..<still reading>... Oh! Another thing <still reading> Oh! another! I'm a fast reader which is I think why I noticed because that isn't super usual for me to feel like I'm not keeping up. I did like how well things were explained, it just felt a little too quick for me. Not a huge problem, but it stood out to me.
I'm noticing all of the games I really liked I am finding some pretty far off the beaten path things to comment on. Which means I definitely liked your game.
That's a good idea with pointing the camera. Most (most) of the tracks do point-ish towards the next, but there are a few cases (today is actually one of them where the tracks dead ends into a fork in the road) where I needed or wanted to go somewhere a little more interesting. I really wanted a game where patience was rewarded, so it's cool to hear that that resonated with you.
I'm horrible with Godot menus -- so I'm shocked this has been my only so-far comment about them. Thank you for letting me know, I'll have to study up on how they work for the next jam!
They are royalty free assets so I can't take credit for them, I used Quaternius and some poly.pizza, they are amazing for jam assets. I did the sound effects and art for the paw prints. The bells ring when you're near a track but that radius is larger than the one that counts when you collect it -- so I think that's tripping some people up.
Thanks so much for taking the time to give me this feedback and for playing my game!
lol, I know... I think I made a mistake in my own game by putting the tutorial in a separate menu click from the regular game. I've heard that good game jam games tend to be basically all tutorial and maybe like a little taste of what you actually wanted to make. Your game lends itself well to exploration, so I don't think it's a big deal. It's super cool and I'm glad you made it!
I'm beginning to understand that what I did for the advent calendar wildcard is partially to blame for the bad tutorialization of the track collecting mechanic. I didn't want to make repeat players do the same tutorial every day, so I made it a separate experience. In practice, I think few people are using it or it doesn't really explain it well if they do. Thank you so much for the feedback, Frost Fight was awesome :).
This is a full game and I can tell how much fun I was having by how much I was cursing the enemies! It felt really good to dunk the first penguin in a group and finally start to pick them off. I love the challenge, but at times it felt like the enemy AI knew when I was trying to corral them towards the water and would freeze me and then undo all of my progress by running away. I had a lot of fun with the game, great job!
Thanks for playing! It was a mental dance for me to submit a calm relaxing game while stressing about getting it all done. I'm sorry you ran into those bugs, I'll have a look at the colliders on the logs after the jam. Staying completely still (no WASD input) close to a track for about a second should get them to collect. I had a couple of friends who would stay a little too far away from the tracks when testing, I think there is some fine-tuning to the track-collection area and speed. Really appreciate your feedback!
I played with a touchpad, so enjoy this review with a grain of salt if that was not a developed-for way of playing. I liked concept and I think if there was a relatively long tutorial for explaining how things work this game could be great. I don't think I got the full experience, but I can see a lot of potential.
Thanks Sean! Unfortunately I waited until the last minute to do the HTML upload and didn't realize the controls I had been testing with on my computer would translate so poorly (and outright not work) to the web version. I have an update planned post-jam which should address that and the other last-minute change (screen resolution) that caused the major bugs. I appreciate you taking the time to play my game, thank you!