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Industrial Egg

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A member registered Jul 14, 2022 · View creator page →

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Ah, so sorry for the issues with the menu. I'll work harder next jam to learn how to get those to work for every screen setting and resolution, I appreciate your persistence to play! I fully intended the music to loop, and all of the settings I see for that node seem correct -- but yes there appears to be a bug with the music. Thank you for taking the time to give such great feedback and for saying such nice things, I appreciate you!

Thanks for taking the time to share your experience! I definitely felt least confident on how to give feedback that you were close to a track without being too obvious or too subtle, I will likely revisit how the bells and breathing work. Menus and controls are not my strong suit right now so I'm always glad to get honest feedback when they don't work for someone -- I'll work on those for the next jam!

My experience with the tutorial pop ups was like ..<still reading>... Oh! Another thing <still reading> Oh! another! I'm a fast reader which is I think why I noticed because that isn't super usual for me to feel like I'm not keeping up. I did like how well things were explained, it just felt a little too quick for me. Not a huge problem, but it stood out to me. 

I'm noticing all of the games I really liked I am finding some pretty far off the beaten path things to comment on. Which means I definitely liked your game.

Very cool, I was thinking about how I would do it and was curious!

That's a good idea with pointing the camera. Most (most) of the tracks do point-ish towards the next, but there are a few cases (today is actually one of them where the tracks dead ends into a fork in the road) where I needed or wanted to go somewhere a little more interesting. I really wanted a game where patience was rewarded, so it's cool to hear that that resonated with you.

I'm horrible with Godot menus -- so I'm shocked this has been my only so-far comment about them. Thank you for letting me know, I'll have to study up on how they work for the next jam!

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They are royalty free assets so I can't take credit for them, I used Quaternius and some poly.pizza, they are amazing for jam assets. I did the sound effects and art for the paw prints. The bells ring when you're near a track but that radius is larger than the one that counts when you collect it -- so I think that's tripping some people up.

Thanks so much for taking the time to give me this feedback and for playing my game!

I got fired after 13 criminals caught. Amazing color palette fun sounds -- did you use swappable parts to randomly generate faces or were those all hand drawn? Either way, fun game, nice job!

lol, I know... I think I made a mistake in my own game by putting the tutorial in a separate menu click from the regular game. I've heard that good game jam games tend to be basically all tutorial and maybe like a little taste of what you actually wanted to make. Your game lends itself well to exploration, so I don't think it's a big deal. It's super cool and I'm glad you made it!

I'm beginning to understand that what I did for the advent calendar wildcard is partially to blame for the bad tutorialization of the track collecting mechanic. I didn't want to make repeat players do the same tutorial every day, so I made it a separate experience. In practice, I think few people are using it or it doesn't really explain it well if they do. Thank you so much for the feedback, Frost Fight was awesome :).

Thanks Boebi! The models are either from quaternius or poly.pizza -- on the art side I can only take credit for the paw prints.

Thanks so much for the feedback! I haven't had a chance to work with any post processing or anti-aliasing before, but I'll keep that in mind for the future! My friend also just told me the music loop stops, which is strange because I have it set to looping -- wonder what's up with that.

Thank you so much for leaving this comment and for playing. You made my jam!

This game is awesome! The controls are insane and it fits just perfectly. I think a lot of people would pay money for a full version of this game, or at least I would. 

Came back and played again, I like switching between being able to deal damage and seeing your goal, felt like a cool balance! The "dark world" kinda reminded me of Super Mario 2's door/potion areas. Good work Cripster, I enjoyed the game.

This is a full game and I can tell how much fun I was having by how much I was cursing the enemies! It felt really good to dunk the first penguin in a group and finally start to pick them off. I love the challenge, but at times it felt like the enemy AI knew when I was trying to corral them towards the water and would freeze me and then undo all of my progress by running away. I had a lot of fun with the game, great job!

This is such a good game. I was transported to the era of the best flash games. Such a good loop of shovel/harvest/plant. I always had something to do and always felt like I was making progress. I could lose hours to this game.

A survival game in a gameboy style? I really like this game. The screen size makes things feel super cramped, which I think actually sells the feeling of being lost. I used my footprints a lot to find my way back to the fire while looking for the house. Super high quality here, you should be proud.

Thanks for playing! It was a mental dance for me to submit a calm relaxing game while stressing about getting it all done. I'm sorry you ran into those bugs, I'll have a look at the colliders on the logs after the jam. Staying completely still (no WASD input) close to a track for about a second should get them to collect. I had a couple of friends who would stay a little too far away from the tracks when testing, I think there is some fine-tuning to the track-collection area and speed. Really appreciate your feedback!

Great execution. I felt like the chaos was just the right amount to keep things tense and that everything was goofy and lighthearted enough to make it fun.

I love the concept of a top-down shooter where you have to go retrieve your ammo. Really fun like others have said to line up a multi-kill bounce. Would love to see where else this game could go!

An Ice Beam that would make Metroid proud! I yearned (nice work!)

The deep water is so punishing, but I had fun, so good work!

I came back and played with WASD instead and it worked great! I'm not sure what I was thinking in my first comment, very fun game!

The death animation is delightful. As a fan of "more of an experience" games, I'm glad I got to play one from this jam!

The mice are adorable. Love music games and really liked how you have to clear things out before starting. At first the amount of things to learn felt overwhelming but once I got to the core loop (music and unfreezing) I was having a good time. Great work!

The controls felt great, but I couldn't figure out how to get out of the tutorial zone, I'll keep trying before rating because I feel like this could be really fun!

The darkness consumed me. Like others have said, the juice is great.

The jumping sound is really cute as is the art, well done! 

Had a lot of fun. Really good use of the theme and tense in all the right ways. My only (very minor) gripe would be the parallax made me feel like my movement was a little too slow. It definitely helps with the tension (especially with Bill) otherwise great work, so far my favorite game of the jam!

You  are the ultimate tracker, today's animal is tricky! The bells are from a chime ornament on my Christmas tree. Thank you for playing!

The sliding and physics obstacles are really cool. It had a good weight to it and I could feel myself swinging and tensing in my seat as I played. 

Ah, very fun and just solid audio and visual cohesion. I swore I could have bought this for the Gameboy Color. Nice work.

I played with a touchpad, so enjoy this review with a grain of salt if that was not a developed-for way of playing. I liked concept and I think if there was a relatively long tutorial for explaining how things work this game could be great. I don't think I got the full experience, but I can see a lot of potential.

Oh my, yes rage game. I had a bit of a time getting the slide jump to work. Weirdly I found myself liking the story aspect of the game despite that not being the focus. I really hate those seals. 

Thanks for playing! The tracks get counted when you stand completely still near them, they'll turn black (and persist) once collected. Appreciate you so much! 

I was so surprised at the fishing and cooking games working together, really loved that. I didn't progress very far because I think my scroll speed of my mouse skipped over some explanation, but great visuals, great individual components, would love to see more of this game.

Thanks Sean! Unfortunately I waited until the last minute to do the HTML upload and didn't realize the controls I had been testing with on my computer would translate so poorly (and outright not work) to the web version. I have an update planned post-jam which should address that and the other last-minute change (screen resolution) that caused the major bugs. I appreciate you taking the time to play my game, thank you!

Thanks for playing! 

Nice touch on having the camera height get lower as you shrink! I had to replay just to convince myself I wasn't hallucinating that. I found it relatively easy to find the first grate to get to level 2, but was never able to get to any further levels, might be a skill issue for me.

Nice cozy vibes, I would have loved more time to build my fortress! Solid work on the controls and theme!