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Oh man, FishCrate! Physics-wise, that game was probably more rage-inducing, but I think the checkpoints definitely made it more tolerable.

I did notice that sometimes when I froze, I would land on a fireplace that wasn't at the very bottom. Were the fireplaces supposed to be spaced out in a way that made them act as makeshift checkpoints, or was that unplanned for?

FishCrate was lots of fun! The seals are terrifying!

Landing on fireplaces was intentional! I tried to make it so harder platforming had smaller falls, and the fireplaces helped with that. I thought of making them covered at one point, but that made the game too painful-I didn't want people to have to restart the whole game every time they froze.