Thanks so much! I'm glad you loved it. I had lots of fun thinking of ways the freeze mechanic could interact with other things. :)
NoahMakesJunk
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Thanks for the feedback! I haven't done much with polish and art in the past, so I'm glad it paid off. Supahermes did a great job with the character animations!
The difficulty is way too high, especially for a game jam. Precise platforming, limited time, and huge punishment for messing up don't work together haha. Something I'll focus on in future game jams!
Thanks! The game is definitely hard- I should have saved time for someone else to playtest (Supahermes, the other guy who worked on this, only got to try the complete thing once it was submitted, and he couldn't finish it either). I've played almost exclusively platformers (also a White Palace fan in Hollow Knight), so that probably affected my idea of how hard it is.
The game is really short- I can finish it in about a minute and a half usually. However, the amount of punishment makes it take way longer than that if I mess up. I think that "lots of punishment" and "precision platformer" don't go together so well...
Having the fires serve as checkpoints is a good idea!
FishCrate was lots of fun! The seals are terrifying!
Landing on fireplaces was intentional! I tried to make it so harder platforming had smaller falls, and the fireplaces helped with that. I thought of making them covered at one point, but that made the game too painful-I didn't want people to have to restart the whole game every time they froze.
Thanks for the feedback! I'm glad you liked the art and sound- got to give Hudson (Supahermes) credit for a lot of that.
That's a hard jump to get past, and it's hard to practice because the game punishes you quite a bit for falling. I definitely should have had more playtesting!
If you liked rage games, definitely try out FishCrate if you haven't yet! It's another great submission!
I loved playing this game! I loved the story and the humor. It is really well polished. I think it was just the right difficulty, which is really hard to do in a game jam.
Maybe use grid based movement to make it easier to move around? That would make it easier to make interactions more precise, and I think that it would fit the art style very well.
My game is a puzzle platformer. https://itch.io/jam/brackeys-11/rate/2534922
Also, I thought that your game idea was really cool!
This is incredible!!! I loved the graphics and music. I thought it fit the theme really well, because of the power ups. You never know what the next level is going to be like, and the gravity is also flipped. The controls are super nice feeling, too. It took me a while to figure out that you had to grapple into the doors, but the line that connects you to things you can grapple helped me understand.