Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

So my quick and probably wrong math says there's an optimal point at which to sell a stack of icecreams - the day adding ice would cost more than the resulting scoop of ice cream would be worth. That goes a bit against the idea of building a stack as high as you can, I think.

Also I've somehow managed to create a tile with -1 ice on it, which won't let me add ice to it, so it just consumes any ice cream planted in that tile.

But other than those issues, its a pretty good prototype, especially for a last minute pivot - and maybe its the music, but it does a good job of generating a chill atmosphere :]

Thanks for playing!  Yeah, I really struggled with how to incentivize things so had to settle.  I had intended to add a leader board but didn't get to it, as well as some other mechanics like the different flavors having different ice needs and affecting the ice needs of neighbors, which made it in partially.

I super lucked out on the music, it's from a guy how is also making a puzzle platformer https://oandco.itch.io/tethergeist (getting turned into a full game).  I have no affiliation, just really like his music and the game so recommend checking it out.