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Ice Cream Farmer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #70 | 2.556 | 2.800 |
Originality | #73 | 2.921 | 3.200 |
Audio | #79 | 2.739 | 3.000 |
Theme | #83 | 3.104 | 3.400 |
Overall | #95 | 2.621 | 2.871 |
Controls | #101 | 2.556 | 2.800 |
Fun | #105 | 2.191 | 2.400 |
Graphics | #118 | 2.282 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
As a humble ice cream farmer, keep the crops cold and tasty!
How does your game tie into the theme?
You keep ice cream frozen
Source(s)
N/A
Discord Username(s)
pacorp
Participation Level (GWJ Only)
6? Starting to loose count :)
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Comments
I had a 7 scoop tall ice cream stack but then I ran out of money for ice and it died. :(
I have to ask though, how do the sell price calculations work? Do you get a bonus for selling tall stacks? It seems to me like tall stacks of ice cream take more ice per day to maintain, so trying to grow large stacks of ice cream isn't economically worth it.
Also, if you don't mind me asking, what was your original concept, and when did you pivot?
Each day the prices change randomly (I had some other ideas that didn't happen for price fluctuations) with an increasing bonus for each scoop beyond 4 (I think, not at the pc with the source), something like 5% but there absolutely could be some bugs there, plus each flavor counts as a scoop (because I ran out of time to correctly count scoop flavors). I had intended to have a system where different flavors affected neighboring cones but none of that manifested.
The first idea was a rhythm game that you're beatboxing for breakdance competition and you need to be silent when a freeze is performed. For better or worse I always push some technical aspect; I did a series of experiments to see if I could identify different drum mouth-noises that went well but when I got all the pieces together I just couldn't reliably do it. I briefly thought about doing a typical rhythm component but decided against it because I knew I didn't have enough time to do make the breakdance portion cool so it would just be a kinda-normal rhythm game with bad visuals and I like to use jams for weird experiments (though am thankful that many people make so many different things with different goals). I'm in PDT so started ice cream farmer around 8pm on Saturday with the submission time of 1pm the next day. I probably got 5ish hours before bed, then another couple of hours before the deadline. Initially I brainstorm several ideas and I'll often still have ideas for the things I didn't do. Of the other ideas, ice cream farmer was the most fleshed out so that's what I went with.
Dang, the audio-based idea sounds like it would have been an epic rhythm game if it worked. Still, that's an impressively short amount of time for a pivot. Thumbs up to you for still getting something on time, even if it wasn't what you originally wanted!
So my quick and probably wrong math says there's an optimal point at which to sell a stack of icecreams - the day adding ice would cost more than the resulting scoop of ice cream would be worth. That goes a bit against the idea of building a stack as high as you can, I think.
Also I've somehow managed to create a tile with -1 ice on it, which won't let me add ice to it, so it just consumes any ice cream planted in that tile.
But other than those issues, its a pretty good prototype, especially for a last minute pivot - and maybe its the music, but it does a good job of generating a chill atmosphere :]
Thanks for playing! Yeah, I really struggled with how to incentivize things so had to settle. I had intended to add a leader board but didn't get to it, as well as some other mechanics like the different flavors having different ice needs and affecting the ice needs of neighbors, which made it in partially.
I super lucked out on the music, it's from a guy how is also making a puzzle platformer https://oandco.itch.io/tethergeist (getting turned into a full game). I have no affiliation, just really like his music and the game so recommend checking it out.
There is something very satisfying about this game, even in this drafty stage :) Do you have an idea of where you wanted to get with this? Curious to hear!
I'm really glad you enjoyed it, with the little time I had I tried to make satisfying vs deep mechanics or advancing my own technical skill on something the player doesn't even see. I had a lot of ideas I want to try out to see what works best:
I didn't really nail down the feel, do I want it to be more sandbox-y/cozy with the "goals" just being fun measures or should the goals be the driving factor? Who knows if I'll actually get around to any of this but it's fun to come up with ideas...
Sounds very much boardgame-ish, with different flavors affecting neighbors :)
Sorry you had to pivot so late in the process. I enjoyed what you have so far. I finally got to a point where I wasn't constantly running out of money at each turn like in the beginning. The pacing was good, so I can totally see this getting to a very fun finished game!
Thanks for playing. As you can imagine, I didn't have a lot of time for tuning so it's good to hear that you enjoyed it and got past the break even point.
really cool game i like the ice cream farmer!!!!
Thanks for playing!