Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Nice writing, I swear I could feel some sarcasm in there! When I got told about I should paint I had hoped that I could draw a tree and hence all trees would be visible with my own self drawn image. That would have been great!

Just out of curiosity: were you actually left by an artist you wanted to make a game with?

The main issue is that my drawings that should help me navigate just vanish after some time (or whatever the cause is), so there I'm stuck again in a blank room. Also the maze seems to be rather large, so a faster movement speed would be most welcome. Finally the text was sometimes a bit too fast, especially when distracted, so I'm missing a "click to continue" mechanic here.

The impro track was, to be honest, more on the annoying side.

Hey! thanks for playing and thanks for the feedback! 

No I wasn't left by an artist, I was on my own from start to finish. I didn't draw art (aside from the player) because it helped me spare some time and I also thought it suited the word "blank" in the theme quite well. The story and game idea then came after :)) 

I'm happy to hear that it was clear that the drawing mechanic was there to help you navigate the level. That they disappear is definitely not intended though! I'm sorry, that must have been quite frustrating.

Yes you are absolutely right, I should have made a 'click to continue' prompt. Especially since most of the games' content is just text. I just didn't have the time to implement it.

I'm glad you made it though even though the impro track was annoying (among other things). I guess it served its' purpose haha :))