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I thought the movement for the jump being quite punishing was good as it stopped you from moving mid air and made me plan ahead more. I think with a bit more variety or an increasing difficulty curve this could be quite a addictive little game. I thought the models were also good and consistently themed

Thanks for taking the time to play and share your thoughts! We're glad you appreciated the jumping mechanics - exactly what we were going for to encourage that strategic planning. Funny you mention the difficulty curve - that was actually in our original design plans but time got away from us during the jam! Really happy to hear the visual theme worked well for you too!