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check_o

16
Posts
A member registered Sep 08, 2024 · View creator page →

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I really liked the art style of this, and thought it had a decent difficulty curve. It was easy to identify the different villager types and how to interact with them. I struggled a bit with the controls between the roar and the freeze, but think thats more my hardware issue than the game

I thought the movement for the jump being quite punishing was good as it stopped you from moving mid air and made me plan ahead more. I think with a bit more variety or an increasing difficulty curve this could be quite a addictive little game. I thought the models were also good and consistently themed

I enjoyed this more once I got into the levels requiring balancing heat and cold to avoid being frozen or too hot. Fun little challenge.

Thank you for playing and your feedback! I didn't get enough time to polish the movement and difficulty unfortunately but something to work on for next time.

Well done on finishing your first Jam! Lots of good work to build on for next time!

The node mechanic was super creative. I haven't seen this before in this context, and has given me lots of ideas on how it could be expanded. Really interesting!

I struggled with some of the platforming but think the unforgiving nature made it challenging. Once I got over my skill issue I was able to get past some of the difficult parts that I struggled with initially.

This looks and sounded fantastic and I liked the isometric view + ability to rotate around. Very detailed for one week. I had some janky pathfinding issues but think this is very strong technically in such a short time.

I thought the music was fantastic for this! Especially the change up for the final level

Simple but a good concept. I thought the very first guard was a great way to introduce the mechanic as it made it very easy for me to understand how to play. I didn't have any technical issues as other comments have suggested.

A nice expansion upon some of the starter Godot tutorial concepts! I liked it had a clear difficulty curve rather than just a miss-mash of levels. 

I thought the art style and charming was very charming and LoZ reminiscent

Even though it was short, I thought you had an interesting concept with the breaking the ice on the robot when frozen. 

Thanks for the feedback :)

This looks fantastic and is very on theme. I struggled to understand if I was doing the quick time events correctly, and I couldn't work out how to progress past ~2 minutes in the scene after the cave fall in. I'm probably being stupid, but how do you move past that point so I can try the rest?

I found the graphics well polished with very minor graphical bugs with some of the scenery rock borders not layering properly with the player. The controls were easy to pick up. I liked the variety of bosses to break up the gameplay and thought they were well paced. I think the game would be improved by a bigger difficulty curve- I was able to beat it first time with little effort or need to even avoid the enemies.