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A member registered Sep 08, 2024 · View creator page →

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I thought both bosses had great mechanics and were enjoyable. I had the crash issue upon death but understand that could be fixed at a later point and you added the ability to skip cutscenes so wasn't exactly hard to get back into the game. I really enjoyed the snooker boss and having to get the hands to pot to clear up the stage.

I really like the risk / reward mechanic of the charge. It looks stunning. I also appreciate the continue feature, as I wasn't great but let me experience the full game.

I appreciate the traveller mode to let me see the content, as I found this fairly punishing. I think it looks great, especially in the time frame available.

I appreciated the unique attack / control mechanics. I also think the assets are good and think you managed to keep them consistent to the style you went for.

I got lucky with buffs each time, but can see it being frustrating if the boss got them, as I have no control on if I want the gamble or not. The game looks great and consistent. I appreciated the bosses had clear telegraphing for their attacks,

I appreciated this game was simple enough to just pick up and play. The control set up was also great as it was very easy for me to play and feel like I was in control. I liked that you could get different abilities, but a few of them I couldn't tell the difference between them. I may have just got unlucky and got lots of similar abilities from each boss.n Others like the lazer were much more obvious which was good, but maybe a clearer description of what the unlock did would be good next time.

Theres a lot to like in this. I though the mechanics were easy to pick up and there was enough environmental storytelling that I could work out the mechanics and what I needed to do. I thought some of the boss attacks were not well balanced, as one mistiming and you would instantly die e.g. the rock boss could snare you then hit you 4 times straight away. Given the rest of the attacks seemed balance, it made the experience sometimes feel unfair.

This is a great looking game,. I found it quite challenging as sometimes I had no way to dodge an attack. Maybe that was due to how I played not planning ahead? Think its a really polished game implemented right on theme which is great.

I like the way the theme has been implemented here. I think its clever and gave the game a unique challenge. My biggest issue (and may be a skill issue) was I spent too much time focusing on the wheel - it was difficult to focus on the actual fight. I wonder if the wheel could be repositioned or have a different UI option. 

I saw after the fact that the bosses had a weak point indicator which I think could have been made clearer, but think you've acknowledged that in the other comments. I thought the story was silly fun and the actual mechanics of an autoshooter to focus on the movement / dive was great as it really helped highlight what I thought was unique about this.

Really enjoyed how this was tutorialised. Made even the more boring aspects of some games look really fun. The game itself was well polished too.

Thanks for the feedback. I was your game during some of the feedback sessions, so glad you commented as I can find it again to check it out later

Thanks for the feedback. The gunslinger is definitely my favourite too!

Thanks for the feedback. I think the music is polarising so something for me to think about next time. 


Thanks for taking the time to feedback!

Originally I had a single background image with the arcade machine and used trial and error to align it, but I couldn't guarantee it looked right on every aspect. So I just split the top of the machine into the header image, and the bottom into an image embedded in the description.


Thanks for the feedback!

This was very ambitious and impressive given the time scales. I had some issues with the movement but got the hang of it. The style + voice acting added a lot to it for me. Very impressive given the month time indeed!

Thank you for making a cute simple game. I think others have said but there is a lot of serious intense games, so something to change up the pace was nice!

The first step to success is trying. I think you know there are issues with this and it isn't a complete game, but for the positives I think you had a good concept with the tower and the battles going to the top, and the way you tried to implement the cut scenes was sensible and would work in a complete game well. Maybe for the next jam, start with a smaller, simple scope for the game.

This has a great art style and I think the bosses have some well implemented mechanics

I think this game looks great and has potential but I struggled with the controls and movement. I felt like I kept getting stuck by the boss against the walls. 

This game is stunning and plays well. I found it fairly challenging in a good way.  I also think the theme is well implemented.

This was one of my favourite games I saw on the Discord feedback sessions so was excited to play it. Its definitely one of my favourite takes on the theme, and it plays really nicely.

I liked that the game forced you to randomly try the moves until they hit, as meant I couldn't just only use the ability I liked the most. I did work out I could just infinitely heal but I think thats ok - I can choose not to do that if I think its not good, but its there if needed when it gets harder.

I appreciate the game not being too hard. I find some games for this jam have been made so hard that you don't want to play them more than a few minutes. I played this all the way to the end. I think some bosses had stronger mechanics than others. I particularly liked the water dog boss.

I really enjoyed the second boss in particular as the skill reward of if you can parry you won't die, but it gets increasingly harder was perfect design. My biggest issue was the very first boss, until the phase with the green tops, I didn't feel like I ever had enough time to regain the health. Maybe I was missing something, but it took 3/4 tries before I could even get into the later phases and even then only had a little health. After I made it through that, I thoroughly enjoyed the experience.

I really appreciated the balancing on this. Perfectly in the middle of challenging but fair

I think the game looks great. I did get occasions where the sheer amount of bullets meant I couldn't find any way to avoid taking damage, which maybe felt unfair. But this was balanced by having a good amount of health. A really nice entry.

I really enjoyed this game. 27 deaths wasn't great for me! But there was enough variety to keep it interesting and death was not a big set back which kept me really engaged. The controls were also simple and made the game easy to pick up.

I think this game is great visually, with a clear and consistent style. I think it needed a steadier start or tutorial boss, as I found it initially very difficult. I think the theme was well implemented.

I loved the overall theming for this. I found the controls actually quite easy to use as was worried during the tutorial there was a bit too much going on. I think the dash needed a bit more love but the overall experience was great.

I really appreciate there were different levels of difficulty, as it makes the game much more accessible for everyone to try.  I got confused by the world limits at first and think this could be looked at, just in the context of space and the mechanical limits it made to getting to the weak spot. 

I liked the balance of reloading and damage to make sure I wasn't just blind spamming attack. 

Thanks for clarifying. I just went back to try it again. The part it is mentioned in the tutorial is very easy to miss, as only triggers in a small section that focuses on the pause controls. I think including the toggling for this in the pause / options  in future would be good as thats where I'd instinctively expect that to be.

I appreciated a good use of the theme and the balance between the need to spin and normal attacks. I also liked the art style and juice in the game. I did find the screen movement a bit disorientating, so would recommend a way of turning that off or limiting it for some people. I had a bug where the boss could continue to move and attack when the game was paused. A great experience to try all in all.

This was actually really fun. I appreciated the simple controls and think it leant really well to the game play. My only real issue was I found it quite difficult. I would have liked something to make it a bit more accessible to start with and get used to the mechanics. I understand its intended to be high difficulty, but for a game jam game having an option to make it easier might allow more people to get more from the game. Still a fantastic entry and could see this progressing beyond the jam!

I saw this quite a few times on Discord so was excited to try it out. Very fun experience. I really appreciate the auto spin vs stamina vs manual spin controls and mechanics, as it made it feel a lot more balanced and interesting than I had expected from the clips I saw. Great job.

I really enjoyed this concept and thought it worked well, especially as a slightly more relaxed strategic boss rush

I really liked the switch between phases from the 2.5d to pure side scroll. I thought the theme was also implemented well. I found the controls for the projectiles a little hard to manage at first, but once I got used to it I was able to consistently damage the boss which is good. 

I saw this many times during the month on Discord and have been really looking forward to playing it. My only critic is the tutorial needed maybe just a bit more love to explain the actual attacking mechanics, but I was able to work it out pretty quickly which I think speaks to the way it is implemented. As others said I did originally think the boss was quite tanky, but after realising how I could quickly build up the combos, it got a lot easier.

 I think the combat has more depth than a lot of games, which is why it isn't quite as intuitive, but that isn't a bad thing. I also think this is original compared to a lot of the other entries i've played so far, which is great and refreshing in a jam.