I liked the style and concept of having a puzzle element affecting the garden element! I couldn't sometimes understand why I was getting some of the items in the farm, so perhaps this could be made clear by showing some update while being on the puzzle mode. Some interaction between the farm and the puzzle could be interesting too. To nitpick a bit about the design, I originally thought the mouse was an enemy or something that was disabled, so maybe the colour could be adjusted to fit the rest of the colour scheme / palette.