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Entailment's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #3 | 3.596 | 3.909 |
Theme | #11 | 3.847 | 4.182 |
Graphics | #13 | 3.429 | 3.727 |
Overall | #16 | 2.927 | 3.182 |
Gameplay | #17 | 2.843 | 3.091 |
Audio | #24 | 2.091 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
First of all I thought it was just a matching game but the whole garden building part is brilliant. Really interesting idea - well done!
This is a super fun and cool concept to connect the puzzle game with a farm type area the player can build in. I thought the graphics looked great and all the animals stood out well for the puzzle part. The core gameplay of matching up the animals felt great with making long chains. Good idea to start by building off the puzzle example, that's a great way to get started!
I was able to get most of the combinations of matches after looking at the spoilers but took a little before I really understood how all that worked. It could help to somehow visually show what is happening and maybe have a special sound effect for some of these combos. Like when a player makes a carrot, how do they know that? This could even just display on the bottom of the screen to start with.
With a very open game like this it can help to have an endgame so players have at least an overall goal, like maybe there are a list of things you need in your town for it to be complete. Also, I think even just in it's current state, it could really benefit from saving the town and puzzle to local storage. This way players can leave and come back to it like you would expect for an idle type game. Overall, great work, I really enjoyed playing!
Hi,
It was fun just to put together the same animals and how surprised I was when I found out that you can also build your own town here. At first I thought it was just for fun, you can build your own town by arranging objects to your liking, but later I looked at the description in the comments and realized that you can also grow food, but I already had a town built, so not this time :D.
The graphics are amazing!
It was fun, congratulations!
I really like the combination and the variety here. At first I just thought it was a match puzzle game and I wasn't very interested, although it was nice that you could zig zag while matching.
But then it took me to the town/village view and I was like, what is this? I got to place animals and then use a shovel and place a tree and bush, etc.
I thought that was pretty interesting and fun. So I went back to match more and then I had a whole bunch of vegetables along with watering cans also. I figured out that I can feed the animals vegetables and that I can change the land up with the shovel, but for the life of me I couldn't figure out anything past this. I figured I could plant things and then water them and have them grow but I couldn't figure out how to.
Then at some point I tried to use my shovel on the hole and then my shovel was gone so I really couldn't do a whole lot after that.
It's quite a fun and innovative idea, but if you could guide us a bit more even with instructions on the page before we play that would be great.
Good submission!
I liked the style and concept of having a puzzle element affecting the garden element! I couldn't sometimes understand why I was getting some of the items in the farm, so perhaps this could be made clear by showing some update while being on the puzzle mode. Some interaction between the farm and the puzzle could be interesting too. To nitpick a bit about the design, I originally thought the mouse was an enemy or something that was disabled, so maybe the colour could be adjusted to fit the rest of the colour scheme / palette.
This concept makes me dream the Nintendo DS/3DS would still be around. It would be a perfect fit for those platforms.
As others have commented before, this seems like a very open-ended, chill experience, with no sense of urgency at all. But I guess this is what you've aimed for, right?
Congrats, and I hope that you develop this concept further. It has a lot of potential.
I like the concept very much, it’s an interesting idea for sure. However, I don’t know if certain things I do on the farm, e.g. feeding the animals, mean or do anything; I think the game would benefit from being more clear on that. (I mean, I get that placing objects is supposed to make it look nice, but I don’t know if it makes a difference if I feed an animal or just throw the food item away. I think it would be good to include this in the description.) Also, I think you should point out in detail how the matching works - In my opinion, the description is perfectly fine for this, no need for an in-game tutorial yet, but it still took me some time to figure out how the matching actually works (for example the fact that you can match diagonally). But once I understood the matching, it became really fun and I think you can even utilize it more, for example matching larger combos could grant rarer or higher quality rewards for the farm than smaller combos.
this was a very interesting idea, combining a classing match the same tile puzzle game along with a cute little farm management is a unique concept that warrants further exploring. i feel you got something here, but right now it might be a little too confusing for an average player. it might be a good idea to have a button to switch between the puzzle and farm management parts of the game instead of ambiguous grey area (i missed the farm management game completely my first time playing, i only learned of it because i felt like checking the description)
great work and good job on managing to put so much in such a little game!