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It was a bit too fast for me and I was never sure if I actually managed to pick up stuff or not? Looks like there is a ton of stuff in the game already, but I would need a lower speed to appreciate it. Scaling up the enemies x2 could also do a lot for visibility. 

Is it one hit death?

Not one hit death, but the enemies do quite a bit of damage and it tick's pretty fast. I definitely need some kind of visual indication or audio cue for when the player is taking damage.

I did adjust the scaling of enemies a little bit to make the small frogs and lizards a little bit bigger, but I like keeping them small as part of the challenge. If it really is that difficult, not fun, or just annoying to deal with, I will look into scaling the small enemies a bit or messing with camera scaling more :)

Lower speed is something I definitely am noticing a lot of people desiring. My intentions was to make this game feel somewhat intense, like you actually are a monkey trying to escape the jungle while being attacked by all of the other animals.  
A lower speed possibility is interesting though. I love sliders. Sliders are fun. I think it would be really cool to be able to make an intensity slider or control everything with sliders. I will try to implement that soon.

I think once I fully develop the UI, things will play a bit better. I plan on trying to release that later tonight or early tomorrow morning as the final major thing to be worked on.

Merry Christmas!