https://falkenbrew.itch.io/blood-of-the-undead
"Blood of the Undead" is an rts-like. You build up your base and command units. But the action only starts when you press the Next button, so you get time to think and plan.
https://falkenbrew.itch.io/blood-of-the-undead
"Blood of the Undead" is an rts-like. You build up your base and command units. But the action only starts when you press the Next button, so you get time to think and plan.
https://falkenbrew.itch.io/blood-of-the-undead
build up a small city while surviving against the undead horde
Thank you so much for playing and your feedback.
The barracks and churches are actually a way to create stronger units. You can send men/woman into the barracks to create puncher/archer. The church turns women into healers. If you want to automate this, you can select a house (or a group of houses) and right-click on any barracks. Those houses will send newly created men/women to the closest barracks (no matter which you targeted).
I really need to add some kind of tutorial :P but it's a question of where to put my focus. Lot's to do still...
Thanks Frank,
I bit off a bit more than I could chew in such a short time. Still chewing though :)
I will try to release a new version tomorrow with improved UI and maybe get it onto the other platforms.
I completely agree with your opinion, there is too much micromanagement and it's rather unwieldy. I'm also missing the strategy aspect I was hoping to achieve. But it's WIP and I have barely scratched the game balance aspect. I had planned for a lot more unit types too, but I can't keep up with the pixel-art creation :)
Thanks raptor9999, I could have gone more into the conventional animal aspect. But... humans are animals too and I did try to adapt a story fitting to endangered animals. It's all about how tightly you see the theme. The cows (randall linebacks) are an endangered species, the kakapo is endangered. The cat's that have not made it into a released version yet endanger a lot of species, but I do like them.
Time was an issue and I did code and pixel all myself + some fun with the sound. The larger images were a combination of dale-3 (via chatGPT) and photoshop. The music is from suno.ai, so at least I partly contributed.
I'm currently working on an updated UI and some major code changes, but it's still not ready to release.
Thanks for the explanation! I will look into this. I'm guessing you did not build houses, or only very few. I will need to add more information to convey how important houses are. I usually start out by building 6 houses at once. Every house produces more people, but the amount of people you can have at any time is limited by the amount of food you provide.
Thanks for playing! I am thinking of cows on pastures (that might get killed), passive crows on corpses and cats around houses. Dog/undead dog units sound like an interesting addition too. Peaceful animals that need to be saved might be a tough one to actually create good gameplay for.
The UI is an experiment, might have to rework it to a more standard approach.
Crazy stuff. Unfortunately I got motion sick within about 3 min and still feel it's effect. I think it was a long fall I had + darkness and not really understanding my orientation.
I feel like this could be a game entirely based on exploration, but maybe give the player better options to move around. Jetpack? Or just let them fly like a plane.
It could also be a simple "reach the goal" where you have to traverse the crazy terrain, focusing on fastest traversal with global high scores.