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falkenbrew

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A member registered Nov 18, 2017 · View creator page →

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https://falkenbrew.itch.io/blood-of-the-undead


"Blood of the Undead" is an rts-like. You build up your base and command units. But the action only starts when you press the Next button, so you get time to think and plan.

https://falkenbrew.itch.io/blood-of-the-undead
build up a small city while surviving against the undead horde

I uploaded the game manually and deleted the old build. My manual upload always causes issues, so the game would not load properly :P ... so I just tried it again with butler and the butler upload worked at least. But so far I am not seing the new version.

same here, good to know

happens to the best of us :)

I clicked through the intro, but then only encountered a black screen. looks like no level loaded or the rendering failed :(

got stuck in this room. I never found the key to get in, but was able to get in from below where I am now standing. I tried the level twice, never found the key on the second try either. First time I somehow managed to escape the room, second time I was not so lucky. Good and fun game! 

Thanks for the feedback and glad you enjoyed it. Drag with right-click, might just give that a try!
Selection needs some work , I agree.  Lot's to do still :)

Thank you so much for playing and your feedback.
The barracks and churches are actually a way to create stronger units. You can send men/woman into the barracks to create puncher/archer.  The church turns women into healers. If you want to automate this, you can select a house (or a group of houses) and right-click on any barracks. Those houses will send newly created men/women to the closest barracks (no matter which you targeted).

 I really need to add some kind of tutorial :P but it's a question of where to put my focus. Lot's to do still...

Thanks Frank, 
I bit off a bit more than I could chew in such a short time. Still chewing though :)
I will try to release a new version tomorrow with improved UI and maybe get it onto the other platforms.
I completely agree with your opinion, there is too much micromanagement and it's rather unwieldy. I'm also missing the strategy aspect I was hoping to achieve. But it's WIP and I have barely scratched the game balance aspect. I had planned for a lot more unit types too, but I can't keep up with the pixel-art creation :)

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Thanks raptor9999, I could have gone more into the conventional animal aspect. But... humans are animals too and I did try to adapt a story fitting to endangered animals. It's all about how tightly you see the theme. The cows (randall linebacks) are an endangered species, the kakapo is endangered. The cat's that have not made it into a released version yet endanger a lot of species, but I do like them.

Time was an issue and I did code and pixel all myself + some fun with the sound. The larger images were a combination of dale-3 (via chatGPT) and photoshop. The music is from suno.ai, so at least I partly contributed.

I'm currently working on an updated UI and some major code changes, but it's still not ready to release.

nice game. The game got stuck when I tried to catch my second fish. I just threw out the line with E, slightly overshooting the fish and then released E. The game got stuck. When I switched to full-screen the "fish" text moved, but the rest stayed (I'm guessing the canvas did not resize).

Thanks for the explanation! I will look into this. I'm guessing you did not build houses, or only very few. I will need to add more information to convey how important houses are. I usually start out by building 6 houses at once. Every house produces more people, but the amount of people you can have at any time is limited by the amount of food you provide. 

love the pups. the brushing seems to take a long time compared to the other actions? I would need two hands to deal with all those pups, or are there any tricks?

It was a bit too fast for me and I was never sure if I actually managed to pick up stuff or not? Looks like there is a ton of stuff in the game already, but I would need a lower speed to appreciate it. Scaling up the enemies x2 could also do a lot for visibility. 

Is it one hit death?

It was a bit too fast for me and I was never sure if I actually managed to pick up stuff or not? Looks like there is a ton of stuff in the game already, but I would need a lower speed to appreciate it. Scaling up the enemies x2 could also do a lot for visibility. 

Is it one hit death?

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build a base, explore the map, kill the undead ;)

Can you tell me how far you got? I am slowly adding better help/information, so it would be helpful to know where people get stuck.

Thanks for playing! I am thinking of cows on pastures (that might get killed), passive crows on corpses and cats around houses. Dog/undead dog units sound like an interesting addition too. Peaceful animals that need to be saved might be a tough one to actually create good gameplay for.
The UI is an experiment, might have to rework it to a more standard approach.

Love the flying ostrich. Still a bit raw, but tasty!

I think you could (probably) improve the game a lot by allowing same-colour resolving. Same animal could give extra points. Currently there are no combos, so it's not very satisfying.

kind of flappy bird with a twist. with a little polish this could be the next mobile hit :)

well, I won with the bunny and it said I won with the eagle, but I don't believe I did. never saw that bunny again. The shark... was interesting.

is this a clicker game? I'm having a hard time understanding what I am doing. I bought another cow and the other animal, and the second animal produces hearts? please enlighten me :)

Uncaught (in promise) NotSupportedError: screen.orientation.lock() is not available on this device.
I got past the first obstacle up to the first dialog and then the game hangs.

Thank you Sodoj. I'm open to suggestions on how to improve the animal content and UI.  My argument is that humans are animals, but of course this is not the intention of the theme ;)

Sorry about the bug. Did you really not encounter a single enemy?

Oh, touchscreen. That makes a lot of sense. It was quite tough for me using the mouse. Got to 45 thingies, but the last jump seemed impossible (as I would hit my head on an invisible wall). Quite the improvement since yesterday!

Nice game! I was a bit confused how Noah was attacking, the birds were doing most of the work for me. Do the dogs bring in allies? Or why did I have other animals fighting on my behalf (or did I see that wrong?).

love the kittens. kittens are the best! the pouncing is a nice idea, but I found it very hard to control.

It does not run for me, I just get a black screen. I had an issue with images myself. I had to remove the first / from /img/myimage.png for it to work.

Nice game. Is there any way forwards when you block the last tile from being placed. Or is the slow death intentional, so the player can reflect on their stupidity?

the first level was the hardest. Maybe it just took me too long to understand that the leopards aren't actually chasing me :)

love the intro graphics

Way too hard for me in my current state of mind. Probably always too hard, but I might try again tomorrow.
How on earth do you come up with such crazy long puzzles? Love the concept/idea but would appreciate a slower progression of difficulty.

Hi zalian, thanks for trying my game! There is a "Support this Game" button below the game on this page. I think that's the way to do it :), you would be the first.

good job! nice game :)

nice game, finished on first play through. I think you need something to limit block-stacking like crazy. on the other hand, it's great the way it is. I think there is a lot of potential to expand on the idea, nice work!

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web version crashed on loading, using chrome

Crazy stuff. Unfortunately I got motion sick within about 3 min and still feel it's effect. I think it was a long fall I had + darkness and not really understanding my orientation. 

I feel like this could be a game entirely based on exploration, but maybe give the player better options to move around. Jetpack? Or just let them fly like a plane.

It could also be a simple "reach the goal" where you have to traverse the crazy terrain, focusing on fastest traversal with global high scores.