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(1 edit)

I know it's too little, too late, but I have made the following quick changes, and will bolster this in future.

1. Adventuron now stores the previous 10 save revisions (when you press control + s or click the PLAY icon). This should help with disaster recovery.

2. Adventuron now won't save a document if in Keyboard Practise Mode, or if the amount of text in the editor window is less than 64 in length (covers the Control + A, DEL scenario).

3 - If you select "Clear All Text" a backup file will be downloaded from Adventuron to your local file system.

4 - A backup (in localstorage) per game_information / game_name is also stored every time the game is saved, or the tab closed / switched. If the author accidentally clears the editor, then the working storage will be gone, but the last version of the code in localstorage will still be available on a per-game-name basis. This will be the primary form of data rescue in the case of user error, or unforeseen bug.

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This is not a long term solution but should help in disaster situations where the code goes missing. 

Why it is not "long term"? These are great solutions, I am delighted. Thank you for such attention!

It's not long term because long-term, it requres UI work around a pseudo file-system (on client and possibly server too), and I don't have time to implement right now unfortunatly. All I can do is try to cover the disaster scenarios in such a small time window.